Hello there !
As you can see it’s a female character. The exercise is to work first in Maya and then in ZBrush to add anatomical details. After the modeling maybe I’ll skin my character.
I’m currently playing with my UVs in Maya but I’ll show you the progress in ZBrush as soon as I can. waiting for the details in ZB please feel free to tell me what you think about shape and topology.
I still need to reshape the hands a bit, slightly lengthen the arms, unwrap my UVs of course and many other tiny things.
After that I will be very happy to work with ZBrush !
I hope you understand my english, it’s very hard for me to write in this language (I’m french)…
This is an old wire of the character and old snapshots :
[attach=27393]woman-wire_smooth02.jpg[/attach]
[attach=27394]woman_smooth15.jpg[/attach]
And here’s where I’m right now :
[attach=27395]woman-head01.jpg[/attach]
[attach=27396]woman-head02.jpg[/attach]
[attach=27397]woman_plein-pied01.jpg[/attach]
Cheers !
Gopher