Could you post a bigger wires pic please, I would like to see the facial topology the most, and its hard to see whats going on in there.
Great stuff.
Hello!
The left arm is maybe a bit “weird” but I let it like that. I’m tired.
I didn’t thought to tweak the head in ZB but I think I’m going to change my mind… Or maybe I just need to tweak the skull in Maya. I must work on the back of the head Anyway !
Of course I’ll add hair.
This is all for now.
I hope my english is O.K
I’ll try to show a wire of the head later
Gopher
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Great,great work bro…
I think you need a little more modeling work round the hip area. But other than that great model and keep up the hard work.
Katrina.
Looking good man. I can see a major area though in the wrists and elbows though that look like they will deform funny. You can fix that with custom blends for those areas though and it shouldn’t take too long to do.
Anyways, keep up the good work and the model is coming along nicely!
…I can repeat only: great woman-study Gopher
-cheerZ’n’keep it
odhinn, toxictwin, kyphur, Abyssis : Thanks a lot guys
A “tiny” close up :lol:
Gopher
Excellent job on posing, proportions and sculpting. Certain areas are strangely underdefined, but maybe that’s a concession to modesty.
The face has a lot of character, but something seems funky. I think the cheekbones are too low and the jaw has a funny shape. Hard to tell without some closeups, though. Looking forward to updates.
A first test with SSS with and without hdri.
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But it’s just a test because I won’t render this picture like that. Only to give a preview.
Thank you for your support olafdf
Gopher
hi dude, I must just comment http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=29408 : I like your fine modeling work on the back and buttocks…
-cheerZ-
yes that back looks very natural, very nice!
But as i said before you could get much more from that knees…also in the last pose, the armpit doesn’t look good at all…
but very nice overall model! keep posting
This is my finale pose. Tell me if you see some funny tricks C&C very appreciated.
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Thanks Abyssis ! Glad you like it.
Yes metamesh you’re right. Tell me if the armpit and the knees look good now.
Thx for your constructive comment
Gopher
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It looks like rigging and posing meshes with displacement maps work much better than I thought! I would’ve thought the displacement would go nuts during posing (well in my case anyway). Or did you pose in Maya then export to Zbrush to fix the mesh problems then reimport for rendering?