Poop Shooter - I use all of those methods now - not sure where I am going wrong or if there is some bug - going to give it a few more tries tonight - looking forward to the Industry Giants this weekend - there is a 3 hour class from Paul with Pixo on Sunday - looking forward to that:).
nerveink - thanks much - still a great deal of experimenting on this end as I learn the ins and outs of this awesome program and still displacement elludes me, but I am making progress.
I have yet to get displacement to work at all in 3ds max - well it “works” but it either shows almost no details or blows out or shrinks the model - even when I use 32 bit files and even when I use the exact gain and offset settings taken from an exported .ma file directly from Maya /shrug - and I have even tried all three types of displacement - MentalRay, VRay and standard Max displacment. Not sure where I am going wrong - I used standard displacement everyday back in 05/06 when I worked with the oil/gas industry but I have never gotten reilable results with any zbrush exported displacement maps so it is obviously operator error /heh.
Having a lot of crash issues when I render (even with Edit mode turned off) so need to get past that hurdle as well before I can really get into lighting.
Back to work …