ZBrushCentral

WIP - Tribute to Blizzard

Great detail mate, but im a lil bit confused. You say on your tittle that this is a tribute to Blizzard and as a fun of Blizzard myself, i don’t see that. Don’t get me wrong, i think you have done a great job bringing that orc to life but when i look at it, it doesn’t reminds me of Blizzard. Maybe im wrong because you want a different result, but when i see tribute to Blizzard, my mind said that i will see some kind of fan art, just my opinion :slight_smile: please correct me if im wrong.

I just believe that Blizzard characters are more fancy with brighter colors and complex armors.

Again, great job on modeling this :slight_smile:

I totally get what you mean - i tried to change the title once I took this direction, but it seems we only have 7 days to edit our posts:(.

What I am going for is what I think Rexxar might look like in a more “realistic” world with a bit of stylization of my own.

By no means do I attribute this to Blizzard’s style of art, but … after all … it is my tribute to them … not my attempt to copy them, lol.

Still, I accept your crit on my approach with an open mind and when I totally finish the final VRay renders I will start a new thread called Rexxar: Champion of the Horde or something like that:).

Just about 10 more minutes and I will have those updates I promised with the new pose - would really like to know if you guys like the new pose.

Be back in a few…

Totally like your approach mate and thanks for not getting me wrong. Can’t wait to see what you will come up with, have a nice day :slight_smile:

Cheez - not at all - it is always my honor when people invest into my art wtih their thoughts - just wish it happened more often, lol - that is how my art stretches and grows:).

Updated the above post with a number of screen grabs of the new pose. It might look very subtle, but if you look close it is quite a different center of gravity and is more in line with the pose I had in mind.

If I ever get around to the final image I have in mind he will have just been skinning a kill (will be on the ground), rising, turning and lunging at a rock giant or something like that - his pet bear will be already in lunge as well ahead of him since he would be keeping watch.

Two things remain that I know of before I can fully move over to Max / VRay:

  1. rework the wrinkles and folds in the moccasins
  2. rework some of the boney structures such as the chin, knuckles, etc.

Holding off on these edits until a few people have had time to crit to be sure I am going to stay with this pose since the pose will effect both of those edits described above - prefer to not redo the work - especially since I am doing this in my spare time.

Nor should it be. Tributes are that… the more you approach the original style, the less it is a tribute, and the more it is is imitation. I wouldn’t worry about trying to capture Blizzard’s style, just your own with their blueprint/character.

Just look at Marylin Manson (perhaps not everyones favorite example but oh well)… “Sweet Dreams” is a great song, but it sounds NOTHING like the original Eurythmics version. And that is probably why it’s so cool, had it been a note for note recital, well the world would have said “Eh, I’ve heard this before…” :cool:

The turtle shell for the shoulder pad is a nice touch. You might want to make the plates in the shell a bit more pronounced, like on an alligator snapping turtle’s shell. It would look more ominous.

[attach=199088]alligator-snapping-turtle.jpg[/attach]

Attachments

alligator-snapping-turtle.jpg

caffeineandpixels - That is an interesting idea - will see what i can make time for - should only take a few minutes to rework that:). Thanks much.

Great work! My only critique is that the large base makes the character seem tiny. If your going for a character that feels large and intimidating, you might consider scaling the base down.

Keep up the excellent work!

Captain Cartesian - that is a very valid critique, but I am not planning to use the base for most of my presentation - just for a composition test I am planning to make it look like it is sitting beside my actual character from when I played WoW. It is on my bookshelf in my studio currently and I plan to place a glass globe over this guy and make him look like the two are sitting beside one another. Sort of a test of my composition and lighting skills - which I am sure need to grow as well:).

Ok, updated the previous images to reflect the new shell armor plate, additional edits to the ears, neck and chin.

Think I am just about ready to move to VRay, but will probably sleep on it and see what I think Friday morning.

C/C welcome as always:).

Thanks for taking my suggestion with the turtle shell. Looks much better!

caffeineandpixels - your suggestion was great:).

Below is my progress so far in the VRay renderer.

NOTES:

  1. I have worked primarily on the lighting and skin shader - everything else is just roughly set up and still needs to be tweaked
  2. Fur, scrub vegetation, background sky will be added later
  3. Rexxar is half orc and half ogre so I am going for a slightly greenish caucasian coloration of the skin

Still learning these shaders and I am definitely open to suggestions, critiques or comments, but unless it is a huge problem I am not planning to sculpt on this character any further at this time - really looking for thoughts on lighting and shader issues, but all critiques will be catalogued for future projects of course:).

Rexxar_Progress_53a.jpg

Attachments

Rexxar_Progress_53b.jpg

Well, I am going to have to call it temporarily quits on this project due to other commitments, but I will come back to it eventually.

Here is where I ended up and I am looking forward to finishing it out with further shader tweaking, nail down final camera angles, fur, vegetation, work on pushing contrasts further and maybe even reworking some of my maps now that I am learning the workflow better, etc.

Rexxar_Progress_53a.jpg

Attachments

hosch_john_WIP_rexxar_001.jpg

hosch_john_WIP_rexxar_002.jpg

hosch_john_WIP_rexxar_003.jpg

hosch_john_WIP_rexxar_004.jpg

Strong work man, and nice background ;).

The level you got it to in terms of lighting and shading, in the time allotted, is impressive. The character was already badass in Zbrush, it looks even better now. Had you more time to “look dev it” I’m sure it would have reached an even more insane level.

If I were to change one thing it would be the leather altogether ought to be darker, especially the boots. More contrast on the costume… Had I one thing to change. That aside, it looks sick!

Great work ^^

Obz - the background is awesome - a friend let me have a photo from his private stock that he took while abroad. Simply love the photo and I simply placed it in a standard shader with a desaturated version as the bump map at 100% to give it a slight stylized 3d look to the clouds, oh and made it about 50% self illuminated.

I agree about the contrast now that I have slept on it and will likely re-texture multiple areas of this guy now that I am understanding how shaders and maps interact and how I can use layering to my benefit. That is … when I can get back on him.

Thanks for the comments as well - love your Skeletor:).

Morkiskrake - thanks - I know you are new to digital sculpting and I encourage you to keep working on the bony parts of your model by going down in division level and really making the forms work there before getting into the details too much - keep plugging away:).

Across the board, the most prevalent critique has been a call for more contrast so when I get a chance to get back on this project I will work on that at an object based level rather than just a photoshop level.

Hey Hosch, looking good. The skin especially, is that mr skin on max or are you using maya?

Sorry for the delay, taalart.

I have not worked on this for almost a year due to professional commitments. I hope to get back to it someday, but if I remember correct I was using Max / VRay for my set up.

I will likely be using Maya when I get back into it though since that is the direction I have been moving with my professional work.

Finally found time to wrap up my first character … my interpretation of REXXAR, Champion of the Horde.

Special thanks to everyone that helped me in (and out) of this thread.

Now … on to new projects …