Some texture and lighting tests within ZB
nice characters dude !!!
Just messing around with mentalray for maya, wanted to get results like mike nash… but… didn’t work out that nice:P
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I think you are getting some really nice results. Do you mind sharing your settings??
Well done! Im liking his design.
Really nice render & sculpt hankins!
I look forward to seeing more
- Gerard
thanks a lot guys! Ravis, I found a tutorial on this forum for the last renderings, cant find the link tough…
Here some Vray for maya renders:
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Aaaarrrgh, have to clean my glasses
I like proportions of this guy )
thanks for the kind words!
The other character, skinny, here some WIP images:
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Some more renders, founf a quick tut on ZBC, just 1 arealight in maya rendered with MR. Diggin the Black n White!
[attach=243637]SkinnyColor.jpg[/attach]
[attach=243638]SkinyCloseColor.jpg[/attach]
[attach=243639]Skinny_BW.jpg[/attach]
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Good work!
Could you please give me a link for that tutorial? )
thanks eof, here’s the link, took me a while to digg up:P
http://www.zbrushcentral.com/showthread.php?t=83524&page=1&pp=15
Thank you dude! Will try it )
awesome job man. Wow very clean stuff
Nice rendering by the way. What is your lighting setup and rendering settings? How long each render took?
thanks, in my previous post you’ll find the link to the tutorial I followed to get these results. Used Bokeh lens shader, so took extremely long to render!
The guys together, texture update will follow soon!
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I love the proportions, I envy you. I was attempting that in my current project, you did it so much better than I could have ever thought to do. Really really nice stuff man