Wow I did not know we had such a talented comedian in the group.
Haa Mikala…ignore the talentless sucker…I am.
Its like teasing a wingless fly…it gets real boring after a while
At first I was under the impression Cherub_Rock was trying to give constructive criticism. I started looking through the thread a bit more to find this “lack of anatomy” and textures that supposedly don’t work. I will agree that the alien/woman lacks a bit of definition in certain areas, but I sense some jealousy.
I am not sure what you meant when you put “I’ve been tempted to s*** on your work”. I took a look at the two threads you’ve started, and I found nothing that s**** on anything. I also, did not see any great anatomy.
I too, have a bit of envy for some one who can produce so much content and have it be at the level this work is at. Even more so when the person who is producing such nice images, has little technical knowledge. That just shows you how artist friendly Zbrush is.
Thank you Aberrant…
But please…ignore this little cherub…it may then go away
medical illustrations detailing loose skin in post operative gastric bypass patients…
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Awesome work! The dino attack needs some blood, not much but some around the teeth.
Hi Jay…thank you.
Its a kids picture book…so…apparently, dino attacks were a very polite affair with no gore!
LOLs! Well I guess no blood…
No way - NO GORE
I remember dinosaur books from when I was a kid and I am sure they had blood in.
Things have clearly changed from the free 70’s and 80’s when it was ok to show kids gore
Anyway yet more cool work I am amazed by how much you have done. How long did this job take you Pete?
Yeah just look at me, and a bunch of other 30 somethings around here…
Haaa… I have my own private images with plenty of gore and gristle…i may post a few.
the whole project took five months working 12 hour days…seven days a week. In the end I modelled 96 creatures averaging one every two and a half days. Andrew kerr, the guy doing the rendering and compositing had it just as hard.
We had a weird but workable workflow that suited my nieve technical skills. I blocked out a basic sculpt in zbrush using zspheres, I then retopped this shape and exported it out as an obj to andrew who then cursed my mesh and worked the UV maps. i then imported the mesh back to zbrush and did the fun stuff, detail and paint. then andrew rigged and rendered the beasties in Maya. I did use transpose master to pose a few creatures when Andrew got snowed under.
All good fun.
All you tech nerds better watch out after zbrush 4 comes out as im hoping it free’s up the artist further to allow me to automatically dio stuff that tech heads do as a matter of course.
In my experience, Transpose is superior to rigging for the purposes of illustration, but there are some new skinning methods that are on the horizon to make that dreaded task easier.
Maya has a plugin called pelting-tools on Highend 3d. It makes UVing fun.
UV layout is also a cool program from Headus.
ummmmm @ maya…thats that complicated program yes???..i often open it up…stare at the screen …then shut it down
[Hi folks…hope you can help.]
This is an image of a very old model i made years ago and I need suggestions as to how I could model it within zbrush?. Im struggling with the whole “Hollow” shape of the shell. I did think I could maybe sculpt the shell…mask half of it and extract another subtool of a different thickness…then model that.
Is there a better way?..within zbrush?.
[[attach=142774]35065029.jpg[/attach]]
Also.I want to model this in zbrush and am stuck on what approach to take to produce the hollow shape.
[](javascript:zb_insimg(‘142776’,‘14182.jpg’,1,0))
Huh… Why did you buy it in the first place?
Lemo
Hey Pete
If it was me I would model the shell in Maya, which does help if you don’t have maya. Otherwise create a hemisphere (which you can do in the sphere creation settings) then mask or sencil the spiral shape in. Reverse the mask and minus move the parts in.
God I need to do diagrams really. I am not making any sense.
2nd one. Zspheres would be one way. Bending and shaping a projected alpha another way. Or start with a cylinder store morph target and sculpt in the detail then press extract.
Hope that’s not to confusing. The best solution if it needs to be really accurate is to model it in a package like max or maya.
thanks scott (and Lemo…lol)
Looks like I have to adapt and become all nerd like and dust off those maya tutorials…sigh
well I did give you loads of other options which you could do in Zbrush
Hey ! Who the heck is hogging the Wip pic row?
Kidding
That is one poor guy (The many folds man) I would not want to be in the weather we are having now. Excellent. Too bad you have no knowledge of anatomy!