Thanks again everyone for your input on my post.
Tom: The UV’s are GUV’s, I’m texturing it in Deep Paint and finishing it in Z-Brush (so I can paint and view the fully detailed mesh). The texture has a ways to go, but I’ll post that soon. Rendering in Maya (Mental Ray), all I am using is the Subdivision Approximation and Displacement Approximation. Set the Subdivision to Spacial, min 2 max 5 and view dependent. Set the Displacement to the “fine” preset. Seems to do the job.
Ambient: Nice to hear from you, I gotta check out what you’ve been up to lately. About the muscles and the wings; yea I know that they are a bit puny in that region where they attatch, but the character is already fully rigged and being animated currently, so I actually can’t make any major proportional changes. I actually want to totaly redesign this character to be much more beast like, and less of a guy with wings, but its sort of too late for that as far as the project is concerned. I’ll experiment with enlarging some of those muscles.
Dan Burke: The mesh that you see there is what I started with, let me know if you wish to see more pics of that.
Frogspasm: My thoughts exactly. That level of detail that you see on the back will most likely be propagated throughout the entire mesh.