Thanks Aazv17 and Crusoe the Painter for the comments but my intent is not to build true to life warrior girl. If I did, she would be covered from head to toe with metal, she’d be very muscular, she wouldn’t have any makeup and most of all, she would not have any type of high heels! My goal is to create something that will showcase different abilities I have in character modeling like cloth, armor, skin shader, anatomy, etc. My goal is to get a job in either film or games and if you take a look at games like final fantasy and soul calibur you’ll see there’s worse in terms of realism.
I used to try creating realistic characters without any exaggerations and my portfolio looked bland and uninteresting. I was being anything but an artist. I’m now trying to create more imaginative characters with interesting designs instead of realistic ones.
For the armor’s golden ornaments, it was a bit tricky but easy to create. Here are the steps:
-Create ornaments on a seperate layer and only in positive values (only outward)
-Hide layer and fill polypaint with black
-Duplicate subtool and have the layer show on that new subtool. Fill with white.
-Select the first subtool (without layer) and do a projection with RGB. VERY IMPORTANT: have “outer” in the projection settings.
The subtool will now have a very precise white polypaint where the ornaments are. You can also do a Deformation—) Inflat at the lowest subdiv on the main subtool before projection. That way, less of the ornaments will be masked.