ZBrushCentral

Willem Dafoe -_- Sci-Fi

Hi,

This is a head I tried making about 2-3 years ago. I decided to put what I’ve learned since then to the test and redo this project from scratch. I’m trying to make a Sci-Fi suit for it as well with a bit of hard surface armor.

I’m hoping that posting here will kick my butt into working a bit faster.

Base modeling and rendering in 3dsmax/Vray, UVs in maya, texturing in Mari/photoshop and sculpting in zbrush.

Hope you like.

Attachments

WillemDafoe.jpg

Great work - looking fwd to more.

Excellent work. :wink:
Bien joué.

Nice job, very good likeness! :smiley:

CREG Customs - Thank you!. I will update as much as I can.

Philuxius - Merci!

chalkman - I’m glad it looks like him. It can be very frustrating at times when recreating a face.

Here’s an update of what I’m doing for the suit.

WillemDafoe_103.jpg

the skin looks really good. the lips seem to be lacking saturation though. would you be willing to share your sss2 settings and maps? i just started suing vray and i cant get skin to look good at all haha. looking forward to seeing the full peice

This is looking Awesome, Can you post your material settings? I’m looking forward to seeing this Top Row it looks so life like. If i could offer some advice it would be to break the symmetry on the eye texture… :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Shepard.B - Thanks! I will change the lips color later. It’s hard to get the right colors since the reference images all have different lighting. Here’s an image with some of the things I learned over time. The main thing that’s wrong right from the start is the prepass rate. Just changing that to +1 makes a huge difference.

sculptrisnewb - Top row? Nobody ever said something nice like that about my projects. Thanks! I think you’re right about the eyes. I’ll go over it later.

Here’s an image with some explanations. This is just my opinion but if it helps anybody, super!

Zbrush changed everything when it comes to organic modeling, I like to think MARI did the same for texturing.

Here are the layers I use to get the diffuse.

I’ll try to do the same about my 3dsmax lighting setup later.

*edit: the radius map is not part of the diffuse.
TexturesExplained.jpg

thank you for sharing.
Ton rendu est nickel, du beau boulot!

Philuxius - No problem! Merci du commentaire!

Here’s an update. I worked on the cloth part of the suite. I still have no clue what color it will be at final render.

WillemDafoe_106.jpg

Here’s an update on the suit. Cloth is done in zbrush and the hard surface in 3ds max.

WillemDafoe_110_Web.jpg

WillemDafoe_111_Web.jpg

I did not get to work on it as much as I wanted these days but here’s an update.

I like that throwback old school sci fi touch to this.

Thanks Jerick! The old school thing sort of happened on it’s own. I’m working without a concept.

Hey Olivier,

First off you have a good likeness to him. You could make the eye integrate better in terms of materials maybe its just the thin eyelashes that are throwing it off.
As for the suit i think it looks very natural especially those creases, are you just exporting it straight from zbrush?

good progress so far iam looking forward to seeing more.

Hi gyarados, thanks for your kind words!

For the eyes, it might be more than just the eyelashes. I think the sss radius is too wide… not exactly sure. I’ll probably redo the Hair&Fur if I can get to use Ornatrix instead.

For the suit, if you’re talking about the cloth part, I’ve exported from zbrush with a displacement map. I’m using different layers in ZBrush:
1.Seams
2.Folds
3.Small high frequency folds from texture
4.Fabric

To create the seams, I’ve develope a technique by accident. I’ll try to create an image that demonstrate the workflow.

The hard surfaces are done only in 3ds max.

Here’s the workflow for the cloth seams.

Excellent work.
Belle combinaison sans fioriture inutiles, et ta gestion des plis est nickel.

thank you for posting your technique for the clothes i appreciate it. I will definitely try this out when i get to it.

Yeah i think the hair will be challenging because it is difficult to integrate and the renders times will take quite a long time. good luck with that, I look forward to it.