I’m getting more and more agitated working on a high polygon object (21 million polygons) every time I change subdivision levels to save the model (from 7 to 1) Zbrush Crashes. I reduced the amount of Alpha brushes to 4 as well as my texture count in spotlight to the same in order to hopefully free up more RAM as this is what Zbrush says is the cause of it crashing, I have an 8 core I7 machine with 8 gigs of Ram running windows 7 64, I have ample system recourse to handle working on mesh of this level. I’ve gone as far a submitting a ticket to the pixologic help desk. I can seemingly get one level reduction and save in before it crashes but the next time I go to reduce it runs out of mem. Is there any chance of 64 bit version of Zbrush coming soon, because 4 gigs of Ram is not enough for the detail level required on todays highend models.
Does anyone have any tricks that they have discovered in order to keep ZB from going down when working with hirez meshes, compacting memory or any other tricks, because I’m at a loss, and I really dont want to have have to switch to mudbox, but they have a 64bit version and I’ve lost or 5 hour of work this weekend and really dont want to wast any more time. Thanks for your time.

small_orange_diamond