ZBrushCentral

Werewolf - anim

hello all , here a little test i did playing with shape and displacement map , nothing new only blend displace , it really cool what we can do with that thanks so mush z brush . happy x-mas everyone

here a link for a 10 m quicktime
animation done by Patrick Beaulieu (www.squeezestudio.com)

Werewolf_mov.mov

and 2 pic if you dont wanna wait for the download

![werewolf.jpg|692x796](upload://wC09BmyZPeqrJvwBmmdHdRaYhNG.jpeg)

link isn’t working for me mate…looks cool, so i really want to see the movie.

nevermind. i got it… and just 2 words: freakin’. awesome!

It´s beautiful!
Those bulging veins and muscles work really well. :+1:

hey I wanna see!
Not working for me and I tried everything…

working link - i hope :wink: theres a “)” too mucho in that url above, methinks.

:+1: :+1: :+1: fantastico animation, bluebanana! happy holidays, ZBs!

  • juandel

Wow man, that’s just amazing!!!

You make it sound so easy!
Maybe you could share the technique you’ve used to acheive this masterpeice!

If possible, in Maya with maybe MR or Turtle, or even with simply Maya Renderer!

Anyway, I give it 110 ou of 100 man! :grimacing:
Cheers! :lol:
Jonny

oh my god, my life is complete, i can rest in peace now. 1st class work

Great work. Which software was used for the animation/ map-blending?

Great model and awesome animation.

Which software was used for the animation?, the base mesh is made at ZB or any other 3d software?

Greetings

That’s very cool.

Nice work!

:grimacing: Gorgeous skinning work and the animated displacements are awesome!!! very real and very alive! so much drama and tension comes across in that animation it is amazing!!!

r

the stills are awesome…cant wait the video to be downloaded…
what software realy?
check out my xsi w.i.p.
http://www.xsibase.com/forum/index.php?board=5;action=display;threadid=16151

Amazing work gabe … your skillz are growing so fast …

Can you do a little explanation about your blend displacement method ?
I suppose this is done in XSi … how did you manage to have so beautifull result … In my own test i still have some steam or wierd geometry problems.
Without the fur how long to render for a single frame ?

I have read that XSi 4 have some issus with displacement.

Anyway really impressive work dude.:lol:

i agree.i still havent solved all the issues with xsi-zbrush…
can you post some rendertree and setings?(if you realy did it on xsi,that is)

Jaw dropped…this is REALLY impressive I’ve never seen anything like it!

I wish there was a tutorial for this kind of stuff!

You made such a cool movie though I have to wonder why you didn’t bother even doing the eyes

Incredible! Add me to the “want more details” list.

…wish i could be a Werewolf.
the arms and face design look great!

thank you all for your reply ,soon as i get back to office after holiday , i will make some image and explanation of my progress , happy x-mas and happy new years to everyone one .

And some detail , the low res mesh is about 5000 poly and done in xsi , displacement map was generate using zbrush , rig anim in xsi , render using mental ray . see ya soon

thanx,man!have fun and merry christmas and a very happy new year to you too!

those animated displacements kick ass. A1 on the animation job too. I love how he jitters as he flexes. It seems that this should make it’s way into any pro pipeline since I think this character is almost of big screen quality.

Is there any way to rig the displacement animation to say the bending of a joint?