Hi, I’ve been a dedicated Zbrush user since the day version 2 was first released…It was like the modeling Gods finally had mercy on poly pushers when the ability to brush on millions of polys became possible…now…I appreciate that ability still,…but one thing that has always been troubling, was that within Zbrush you mostly were locked into the shell of geometry that constituted your base mesh; this just meant a lot of pre-planning or bouncing in an out of another package like Maya,…which just discouraged a lot of creating in one package…
I recently tried the latest version of this program 3d Coat (the new alpha)…and it introduces (I know it isn’t the first, Sensible Technologies had something similar) voxel sculpting…check it out at this link here:
http://www.3d-coat.com/v3_voxel_sculpting.html
basically you can branch out, mush and merge seperate pieces, and cut holes in a way that you can’t with traditional poly’s, and currently cannot do in Zbrush…its pretty bizzare, but you can literaly just paint strips of geometry in mid air and join them together like clay;
Now I’m certainly not here to promote another package on a Zbrush website; because this package just lacks the sculpting sophistication, brushes, ect that Zbrush has, I don’t feel compelled to use it instead, rather I wanted to bring it to the attention of the guys at Pixologic and ask that they might consider investigating this kind of technology for a future release of Zbrush…I believe digital sculpting HAS to go some direction like this,…we cannot continue to be locked to one model,…eventually there needs to be a way to propogate form and create with one package and without much complicated steps (at least in achieving initial form,…sure for export to another package retopo is neccessary)…
I know there are problems and complications with voxels, one being that it requires a uniform res for the mesh…perhaps there can be a voxel sculpting tool for blocking in basic/mid level form, and then an option to bake it to polys for more detail work,…I’m not really qualified to trouble shoot the technical difficulties, but there seems like a lot of opportunity if it were thoroughly looked into…
anyways, I’m curious to hear people’s thoughts on this,
-J