Hi all
Interesting thread with LOADS of real valid points.
As I use both zbrush AND 3dcoat I feel like I am currently in retopo/ sculpting heaven, a sort of santa’s development race, and who is going to get these fantastic new clever technolgies… and real soon… me/ us the users. Its totally awesome all round!
Couple of bits from me.
Can’t really mention voxols without mentioning 3dcoat. Apart from the emerging tech its the sheer speed of progress that is so jaw dropping with 3dcoat. I would definitely place my vote firmly for zbrush voxols for the future.
I have relatively old 32bit xp pc and have yet to experience any slowdowns using voxols.
Have to agree that 3dcoat is a little work in progress ish, but the sheer speed of improvement is to me at least an indication that this won’t be the case for very long.
Personally I begin to suspect that a new workflow may evolve that involves either zsphere2/voxols and then retopo. Remains to be seen.
I can’t help thinking that ZB was always aimed at making the ease of creation 1st priority THEN sorting out the resulting mesh. And it does this very well, confirmed by the diverse and sheer number of users.
Voxols to me are just a further extension of this philosophy but with the possible usable mesh weights raised still further. I will be very interested to see just what zspheres2 brings to the arena, I have a feeling in my bones that the landscape may change very significantly again! I also suspect that zspheres2 may well push retopo as a part of a standard workflow even more. But if they bring with it integrated generation of sensible polys then man it will be like 5 christmases all at once 
I envisage my possible future workflow
Basic shaping speed roughing out to mid level …Zsphere2 and/or voxols
Retopo in 3Dcoat
uv create tweak/refine in headus? (still researching this… looks like nice app)
Displacement maps in zbrush?
Paint in either zbrush/3dcoat or c4d bodypaint (Goz)(man spoilt for choice)
Goz to C4d for rigging, cloth, dynamics and animation etc.
Be interested to see how well goz works for to and fro to C4d. IE for testing deformations once rigged, then tweaking mesh back in zbrush then back to rigging deformation testing in c4d. I guess then finalising uvs then painting
Man that this is even possible by a hobbiest in the comfort of my own home is just like some sort of dream come true.
PS Ozzcar sounds like I need to check out 3dcoat unwrap etc, not had time, I bought it solely for retopo tools but have been impressed by my initial sculpting with voxols, thanks for heads up on that one. Don’t agree on the interface, Personally I find the icon pics not very informative and the UI a little clunky, but then I am not a great fan of ZB UI either lol. the manual and free vid tuts are great tho.
“Seriously though sculpting in 3dcoat feels like waking up after a long
night drinking, running a marathon and then trying to paint a rembrandt.”
…Stop drinking so much it’s clouding your judgement!
Rembrandt never had enough time to run marathons, he was too busy programming on his zx spectrum.
“Let me sculpt whatever organic shape I want without the need to worry about the topology layout until I’m done sculpting it.”
Couldn’t agree more!!
“We still will have to see how easy it is to get from the announced and new ZSpheres to a refined model”
The wait is agonising lol