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Vir Norin Sketchbook

I´d say the style is very doll like which I dig!
And I wouldn´t suggest making the head any bigger since I see the shapes more in the realistic department than in the stylized one. A bigger head would be more adequate with simplified shapes in my opinion, like here: https://sketchfab.com/models/3fb51d692eae494e8ed4cf6a4f42d1b7

Just to clarify it: are you talking about the breasted girl with panties or rather my latest post of still bald girl with prominent bunny teeth? Cause they are separate projects and are both relatively big-headed.
I tried to study lots of stylized characters and find some average proportions but it seems like there is no real rules and the degree of exaggeration depends totally from artist and his aesthetics. So probably I should sculpt more stylized stuff and develop this feeling for myself.
PS How is your male anatomy BTW?

Really nice :wink: You got another follower

Yay, thanks a lot!
BTW you are doing good for the second character model :slight_smile: Keep it up!

That is so cute progress with that girl. I don’t find it too alien at the moment either. Looks good to me as well, keep up the great work!

What comes to my current male & female project… I took a small break from them and switched to another girl only project. It’s actually in a very good state at the moment, so I’ll be posting soon. For once I’m quite confident with the quality of it. Still need to sculpt some toes, fingers and a little bit of her face, then it’ll be here in ZBC no time. (;

Thank you. Good to know you like her. But the last pic isn’t the progression of the previous character. That was just a quick practice I did in one sitting to learn more about stylized character. I will finish it one day. I started liking her.
And yeah, this days I’m also constantly jumping from one project to another. I’m taking most of my projects close to finish and probably because I’m afraid to become disappointed after the final render (as it always happens) or maybe because it will take so much time to render on my old PC, so I just start something new instead. It is so hard to find motivation and continue working. Shame on me, but what can I do?

Hi-rez

Ahh I see! My mistake o.O I thought the projects were somehow connected.
I think for the breast and panties girl you posted the head a while back then. So in conjunction with the comment on the second head I got the feeling you were unsure of the head size on this one as well.
That was my train of thought… reading it know it indeed looks confusing.

Ah well…^^ I have to admit after getting a staff pick on sketchfab I was eager to finish one of my other creatures first. For the male body I just started recently with some gesture sculpting for legs and torso. Nothing worthy to show or ask for advice yet…

Hey! I see your getting better, that hair, what did you style and render that in?

Dan

Thanks. The hair was done completely in Blender/Cycles.
FlorasSweetBum.jpg

Oh my goodness, I gotta keep up with my own WIP girl character… That is simply amazingly beautiful. So smooth, but so true.

Especially I’ve been trying to make good elbows. You nailed it. The “origin furrow” of the ridge muscles doesn’t need to be there at all times, nice.

Also, I’ve had hard time positioning the medial epicondyle of the humerus when having a pronated forearm (which is always the case with t-posed/a-posed game character). Is it competely medial, or more closer to the olecranon, I just wonder? The bony bump of the medial epicondyle also affect to the silhouette when looking from the anterior point of view where we can either see it or not.

The problem of positioning it, also make the first flexor - pronator teres - (addition muscle for the flexor group in fact) to have fluctuating shape from that origin point. But also, the origin of the pronator teres isn’t just the ME, it should be originating from the medial supracondylar ridge of humerus, right? Some anatomy books say the ME is the only origin point for all flexors including pronator teres.

The medial supracondylar ridge of humerus is also having this nice bony slope diving into the upper arm. Usually a feminine feature, but not with all female body types. Still… positioning the ME also affects to this as well because it’s also good dividing point between triceps brachii & biceps brachii/brachialis.

I could go on and on with other challenging areas of the body too, but I’ll bring up this one, because it’s quite relevant to your latest render. :wink:

EDIT: Oh, and I’ve also tried to figure out how to make the best possible depression of the greater trochanter while the both gluteus muscles and tensor fascia latael surround it. It can’t be just a simple round imprint, can it?
Gotta have some more complex borderlines than that! :smiley: Well, the easiest way is just to fill it with a complete fat pad only (making it just as a continuation of the butt), and the problem goes away, but I kinda like the depression it makes, so that’s why.

The one you have in your latest render has the complexity I like. Is it just me, but am I seeing slightly round shape from the gluteus medius going downwards towards the greater trochanter? Maybe that’s the trick… Or maybe I’m just seeing things, haha.

Thanks! I am glad you like her. It is just a quick test render. I am still going to polish her and change some parts.

The elbows, knees and forearms/legs are one of the hardest parts in the entire body for me. And overall I hate sculpting long and twisted cylindrical objects. Pronated forearm is indeed very tricky. But it is just a piece of cake compare to something I sculpt right now. I’m finishing that old project where she is sitting on the floor and playing in strip-checkers (I posted it about two years ago). The combination of flexed, abducted, laterally rotated and squashed thigh along with bent knee is extremely hard. Especially considering I don’t have proper references and forced to do it from imagination.

In this renders her arms look more or less decent but from the front view they are still not very good and appear too long while in terms of numbers they are rather small (not reaching canonic 1.5-1.25-0.75 measurements for arm, forearm and hand respectively). That’s a common issue for me. I believe that part of the problem is that she is quite skinny and lean (by a story Flora was a bit plump but after psycho-apocalypse she was trapped on her apartments on the 20th storey, was starving and eating cat-food). So when I elongate them they look ridiculous and stretched (especially biceps). Giving more mass and fat will probably resolve the problem but it goes against my idea of thin and very weak girl.

About epicondyles. I believe the medial one is pretty much the most medial point of the elbow (if not counting a thin layer of flexor tendons on top of it). Though some people in rest position have slightly rotated humerus so ME doesn’t affect the silhouette which also might be confusing. Yes, it is very hard to sculpt for me too. As well the overall mass of flexors. Cause in case of extensors you often see a structure and just trace the muscles from origin to insertion, while in flexors they usually blend into one solid mass. In theory this should rather simplify sculptor’s job but on practice my character’s inner forearms are the least convincing parts. Though unlike you, when finding position of ME to olecranon I rather have problems identifying how anterior to elbow the epicondyle should be placed. And when placed wrong - the entire flexor’s mass looks odd.

Interesting, I never paid that much attention to origin of Pronator Teres and muscle overall. Maybe it is more crucial for male characters, but in females I don’t remember situations when pronation caused it to pop up too prominently. Hence I unify it with flexors and slightly define PT laterally with cubital fossa. According to Goldfinger it originates from common flexor tendon and intermuscular septum. According to Peck and Gray’s anatomy it originates from supercondylar ridge and (surprize!) from ulna via it’s second head (I never heard about it before).
Not sure about prominence of medial supracondylar ridge in real life. It is rather small and I’ve never seen it real life. While the lateral one is quite conspicuous and I can see it on my arm too.

Oh, this is nice you mentioned bum topic. I can talk about female bums forever. Yes, I personally find that smooth hips without no structure is plain boring. Overall I see a bad tendency in ero-art to draw/sculpt perfectly round bums (and boobs as well). People often motivating that perfect roundness means perfect attractive shape. IMHO this rather looks artificial. It gets even worse when so many artists confuse broad hips (which is the result of broad pelvis, great trochanters and lateral thigh fat pads) with big bums, simply putting two huge hemispheres often found in African women. I found this dimple around trochanter very beautiful and it is always sad when people ignore it. It gives so much interest to profile. Instead of one continuous line it creates two bumps: one for Iliac creast with masses of External Oblique and Gluteus Medius on each sides, and another one for thigh pad.

Dunno, I usually just methodically sculpt it until it looks good. Often imagining gluteus muscles (maximus and medius) as a torus shape wrapped around the great trochanter. The depression is not perfectly round but slightly arched to correspond the curvature of glutes. The waist actually plays a huge role in perceiving the bum (and breasts). So even perfect and godlike bum will look plain if transition to waist is wrong. In regular girls with sexy bodies the waist is 2/3 of hips width. In very stylized but not cartoonish the waist is 1/2 to hips. My characters are in the middle: more than one half but less than two thirds. For my taste Flora has slightly narrower hips but I’m restrain myself since the main character and leader is Nastya and it is her breasts and hips should be close to my perfection.

Some time ago I did a couple reference sheets for important areas in body. You might find them useful - there are examples of bums with this depression. As well as compilation of models, their proportions and hips to waist relation. Just navigate through my scrapbook to see more. Link

Sweet! There is always much value reading discussions like that!

And thanks for sharing your reference again;)

You are welcome!

Flora - the owner of a bum from previous render. A character made through suffering and numerous reworks. Still some parts should be changed.
Couple words about her. Four-eyed nerd, freckled redhead, very shy person with lots of complexes and quirks. Hates her appearance but loves her body. Suffers from slight rhotacism. Inhabitant of rich megalopolis, was trapped on the 20th floor, surrounded by psycho-zombies but later saved by Nastya.

Lovely!

Thank you! She will look even better with color and freckles :slight_smile:

Well… I don’t know. I liked her with grey material but now…
I intentionally made some flaws to her face earlier (plump cheeks, reduced jaw, narrow cheekbones) since she was supposed to be plain looking compare to Nastya. Now I totally dislike the lover half of the face (this is actually the best angle for render I managed to find). Sure I can rework it but it will break the original idea and appearance. Hell, I will never finish this character :evil:. Maybe I should take a rest and look at her with fresh eyes.

Looks really good to me, and I love them freckles, especially around her chest and shoulder areas. I think those colors just gave her life. :wink:

Thanks a lot. Though I am really depressed. I need to figure out should I really break her initial look (which is strongly tied to story and her temper) or deal with problem areas that will continue distract me.
Yeah, freckles are great. Love them. Here is still a rough WIP of her body where you can see more freckles on her chest.
PS Sorry, I will reply to your thread later. That’s a lot to write and right now I have a nasty headache ready to explode my brain. This pain usually lasts a few days but hopefully tomorrow or a day later I will give an answer.

Duuude, that link to her full body. Jesus Christ… :cool: I don’t see it as a “rough” WIP anymore, more like near completed. Friggin’ amazing body, gotta say. I think you’re in a state that you’re ONLY seeing the problem areas here and there, and not appreciating the overall successful sculpt you’ve achieved. Don’t get me wrong, I’m exactly as critical towards my own creations too.

What comes to showing either the ribcage or external obliques as a prominent feature, it’s big battle in my head which one looks better, but in the end, I’ve always liked visible individual ribs more than digitations of external oblique which also tries to “hide” the ribcage’s v-shaped edge (costal cartilage).

I can see from your sculpt that even individual ribs can beautifully interlock between the serratus anterior’s “sawtooths”. Wonderful.

And speaking of Flora’s genitals, that’s what I’m going for with my Zarah as well. :wink: And I forgot to mention in the reply of my thread that I’ll be fixing the navel too. Flora’s navel is just perfection. :slight_smile:

No worries, take your time with replying to my thread. ^^