ZBrushCentral

Validen Book - Delic Beast

Hello,

It has been a long time since I came back to these forums.

A friend of mine is writing his first book and soon to be book trilogy. He has asked me to draw and model his characters and weapons in the book. I figured this would be a good opportunity to take these character, creature and weapon descriptions as if I were working on a production in the movie or game industry.

I am going to put my work in progress screen shots here to share and get feedback.

-Each piece will have concept sketches based on the descriptions in the book.

-Then I will model the basic mesh and UV layout in Maya 8.5

-From there I will move over to Zbrush and Mudbox for sculpting and texturing.

-Then back to Maya for displacement mapping and rendering with Mental Ray.

Here goes… wish me luck!

This Forum Blog is Focused on the Delic Beast. This is an original concept sketch I came up with 15 years ago that I decided to revisit. My friend decided he liked it so much he wanted to include it in his book.

Delic beasts were something else entirely. They stood on four legs, typically as tall as a man’s chest but as broad as two horses and even heavier with dense, powerful muscle. The head was similar to a pit-bull but with long tusks protruding from its mouth and a curved horn between its nostrils. Its skin was leathery black and charcoal with deep maroon highlights. The result was the perfect camouflage for any area that didn’t get much light. Its paws were similar to a dog’s as well but with long talons on each toe. Its tail was the most unique part of all. It extended for about three feet then widened into a flat plate of nearly indestructible hide with the look of a tortoise shell. The plate was as wide and nearly as long as the beast itself. The end was lined with a row of spiked bones protruding from the skin. That tail could be hammered down with amazing speed and the power to shatter boulders. Few who faced a delic beast survived. They moved like panthers and hit like giants. Their talons and teeth could rend the strongest steel and their powerful jaws could snap a man in half.

Here is the concept sketch for the Delic Beast. Here I am getting an overall feel of the body proportions. I also sketched out a muscle layout sudy. My goal with this, was to help me figure out where I am going to start sculpting my muscle base in my lower level subdivisions.

[attach=66752]delic_beast_sketch_wip_01.jpg[/attach]

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Here is the Base mesh I am bringing over to Zbrush. Modeled in Maya.

[attach=66753]delic_beast_maya_wip_01.jpg[/attach]

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delic_beast_maya_wip_01.jpg

I have started to sculpt out the muscle structure of the Delic Beast. I still have a long way to go. I primarily need to focus on the feet next. I just went and bought an animal anatomy book so hopefully it will help me out with this. I am also working on the head still. I have to add the tusk like teth and a horn above his nose ridge. I think I am getting a better feel for how this guy is going to look though. I will move onto texturing the skin and defining wrinkles more once I get the overall proportions correct.

A close up of what I have for the head so far. I am trying to figure out where wrinkles will go. I haven’t decided on a skin texture yet.

It has a very nice style to it. Love the concept art as well. Keep it up would like to see it finished :smiley:

I plan to finish this one by the end of the week so I will not disappoint. My goal is to get 5 characters and creatures done in a 3 month timespan. Hopefully that will be enough to get a descent demo real.

Now that I have a pretty good idea how the shape of the head will be, I am applying the teeth and front horn. I haven’t used the new Zbrush 3 feature for Subtools but here goes my first crack at it. I am sure by the end I will know all the ins and outs for sure.
What I did here was hide the main body mesh and exported just the head as an obj from Zbrush. Then I imported it into Maya to model the placement of my teeth and front horn. I will be doing this for the eyes later on also.


So I did a little texture experimentation tonight on the head. Here are some screen grabs of my progress. I still have alot of cleaning up to do but I figured I would show what I have so far since I am calling it a night.

Nice work and Best of Luck.

Thanks! Hoping to finish the legs tweeking and body texture tonight.

Okay I did some fidling with the head some more tonight just to see how I wanted to transition to the neck. I want to make his skin look hard and leathery. I also went in and put some folds in the eye area.

I started sculpting out the structure of the feet. I forgot to include a thumb in there. It is much like a cats thumb. It is still there but is being phased out through evolution to being a small part of the front paws.

Interesting project, great model so far. Looking forward to seeing what else comes from this.

Thanks Stormsinger. Don’t worry it will be done. I am trying to get this done on my free time as fast as I can. :slight_smile:

Some screenshots of my progresswith the rear feet. I will be working on the rear legs tomorrow. I have to get the muscle structure in order a bit more.

its cming up gud wish to see the complete illus.

Some screens shots of my work flow texturing the shoulders and chest area.

This rocks! What brush/alpha do you use to create the skin texture? It looks nice and sharp. Are you adding those details at a super high sub-division?

Keep going, looks very good.

Thanks McFly

I found a Rhino photograph online and cropped a leathery skin area I liked and turned it into an Alpha in photoshop. The current subdivision level of the whole beast at hi res right now is about 18 million. The head and neck area are about 4.5 million. Front shoulder and forearm area 2 million. Back leg torso and leg area 2 million. These are just approximations on the number count I get when I hide sections of the body.

I am currently modeling this on an AMD Quad Core 3.0 Ghz with 4GB RAM and a Quadro 1500 video card. Xp x64 OS.

I went into the eye area and did some tweaking a bit. Made some eyes and checked to make sure the inner eye areas matched up.
[attach=67228]delic_beast_zbrush_wip_10.jpg[/attach]

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18 freaking million polygons! Man, I wish my comp could handle that. :slight_smile:

Thanks for the tip, now I have no reason for not making nice textures!

I like where you’re heading with this model, keep going mate (subscribed!).

McFly - Yeah I recommend using a 64 bit system. The standard XP 32 bit system is limited to 3GB of Ram. That is even after applying the /3gb switch in the boot.ini. I recommedn XP x64 or Vista 64 bit. You will get your physical RAM and pageswap RAm working smoothly with Zbrush.

Here is a new screenshot of the back, stomach and tail work I have been doing. I will be doing the feet skin detail next. The I move onto the tail shell area. If anybody has any reference ideas for how I should texture the shell I am all ears. Reference photos are welcome.

[attach=87306]delic_beast_zbrush_wip_11.jpg[/attach]

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delic_beast_zbrush_wip_11.jpg