looking pretty good! Your progress is looking better and better.
Thanks Kyphur, this project has taught me a lot so far.
I went into texturing the feet out tonight. Here is what I have so far. The rest of the night I am going to look up shell references. I will be starting on the tail shell tomorrow.
[attach=87307]delic_beast_zbrush_wip_12.jpg[/attach]
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looks sweet. how many polys do you have going on. and why didnt you make his claws sub tools likes his horns
Thanks JonasCarnes, The whole thing is about 18 million polys. That gives me about 4 million polys to work with in each section of the body, like the head for example.
When I originally modeled the base mesh in Maya I was going off the fact that I would need to do it in Zbrush 2. Now that I am using Zbrush 3, I realize I should have made the claws separate for subtools. When I use the re-topology tool I will be seperating them out as subtools.
Beautiful details mate, gotta love them wrinkles. Claws look great, I might use them as reference when I find time to open ZB again.
Canāt wait until the next update.
ps: you seem to have a lotta time to spend on this baby, are you unemployed? With mad skills like the ones showed here, that would be suprising!
Thanks McFly, To answer your P.Sā¦I am an Industrial Designer trying to move over to games and movie design. This is one of the main reasons I am working on the characters out of my friends book to hopefully simulate a production of a game or movie for a good demo reel. I am trying to work on this in between freelance work for now. After going to Siggraph, I am now realizing I need to show a focus in my skills in a demo reel.
I will be starting another character soon. His name is āTomisā. He is the father of āValidenā the main character in the book. I started with the Delic Beast first because it is not human. This gives me a little more experimentation room without a critical eye. So what I have in my head is what you see. Now that I am becoming more familiar with the ZB3 interface and subtools, hopefully I can tackle a human character better. I have sketched up his facial features but still need to decide on the armor. I donāt know if I want to sketch that first, or see what direction Zbrush takes me in a 3D sculpted sketch.
pretty decent creature, did you go intoi projection master to get all of those little details on the skin texture, or did you sculpt in HD? also what tool and alpha did you use?
Rubent,
I am sorry for the way late reply. Unfortunately this project was put on hold because I got a job at a game company and it has sucked up alot of my time.
I used alot of alphas and lethery textures I made. I have a leather binder that I scanned for the best of the texture I used. Then I went in by hand and made it all flow together and enhanced some areas.
thanks for the reply, congrats on the new job! wonder what company that is =).
good luck in the future!
Nice job man YOu gave me so many Ideas I am a traditional sculptere as well using c4d not maya.
You have Given me a great Idea I think I am going to copy this project later on or do something similiar.
Thanks guys. Yeah I plan to start working on this some more in the next month now that production is winding down for game release. Gives me a few months to find time for my own stuff again.
Sybex - I work for 2XL Games. Look for the new Baja game comming out in August.
infamouskiller - I love Maya for its ease of use. A good plugin for Maya is Drasterās Nex. It doubles your modeling time and the Quadraw tool is hands down amazing for rebuilding topology over a higher res zbrush mesh.
I finally found some time to venture back to this project. the tail was the last thing that I needed to work on for sculpting.
After having almost a year to rethink how I wanted to do this I went in a redid alot of it. Here is my progress so far.
[attach=102652]delicBeast_tail_wip01.jpg[/attach]
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I think the paws are a bit big compared to the rest of the model.
Thank you for the feedback. This has been something that has been bothering me ass well. I will experiment with a size change when I am done with the tail and post my results.