Thanks jaystein & michalis, getting this sort of feedback keeps us going.
It’s been a long road, and we have a ways to go. We believe these tools can change the game a bit (a lot as we continue building on the foundation we’ve laid). We are doing this in the belief we have something new & different to offer – no shortage of developers out there hammering away at more traditional approaches.
It’s about freeing the artist to ‘see’, react, rethink, throughout the creative process. Digital sculpting (ZBrush in particular) was a huge step in that direction. We want to imbue the entire process with that freedom to work and rework the medium at whim.
jaystein - may amuse you to know (or perhaps I already mentioned), that I wrote about a dozen or so of the first 3DStudio DOS IPAS plug-ins for the Yost Group.
michalis - thanks for all of the GroBoto work you’ve posted here – you endured some of the earlier beta quirks and stuck with it. We appreciate you efforts in both modeling and in spreading the word about GroBoto.
BTW - Since you are both handing out kudos – I must mention that my co-coder, Boris, is responsible for the SeamNet Mesh engine. Occasionally my wholly untrained, but somewhat clever, Left-Brain may pitch in an idea or two, but that aspect of GroBoto is Boris’ baby.
I work on Modeling Tools & UI (and way too many other things)… also try to keep everything geared towards the pursuit of art and the needs/desires of artists.
All worth it if GroBoto ends up contributing something significant to the flow of creativity, and to creative people.
Best Wishes,
Darrel