ZBrushCentral

UFC Fighter and a Cowgirl ..

Amazing works!And that cowgirl is one of the hottest 3d models i’ve ever seen!Any plans on texturing her?

Beautiful work …

Very cool cowgirl cloth design!

keep inspiring :smiley:

the cow girl is superb

awesome job on the cowgirl. was going to ask if you can post the wireframes for it… but :smiley: i see you already did.

hope to see more of your work

omg… i love this cowgirl

she’s hot! :smiley:

excellent work! :+1: :+1: :+1:

Both models are great, but I can see why we are all salivating over the cowgirl. She is a fine piece of ahh… work. :wink: :smiley:

Great work dude.
And when we will see the Cow girl textured?

just out of curiosity is the cow girl model animatable ?

the topology around the hips and thighs look different then I’ve seen on other models.

Hi, Samar! :sunglasses:

Thanks very much for choosing to & for taking the time to describe the whole process of designing your cowgirl, man. The wireframes are a HUGE guide for me.

Super cool work! :+1:

All the best! :sunglasses:

johny

wonderful!
I love the girl especially,:smiley:

pretty beatiful

What’s there to say? That cowgirl is pitch perfect in every way.

how can I get my hands on the base mesh? I’d love to sculpt it.

Question:

Do I understand this right? You create a separate subtool for the head to up the sub d’s higher than the body? Do you re-attach it or keep it as a separate subtool the whole time?

I ask this because I always have problems with a character that I can only get the Sub D’s to a certain level and I can’t subdivide anymore without crashing it when I need more detail on the head. Separating the head seems to be the answer I guess. :confused:

if you read the whole thread,then you will find this link : :smiley:

:+1: nice cowgirl

Not a valid Zip archive. :frowning:

yea I did read it…thanks lol.