.Fx file can’t exported. It is impossible.
UDK shaders are created in the node-based in the UDK.
Must all be completed within the UDK.
Today WIP.
Modeling started from Zsphere.
about 9 hours.
.Fx file can’t exported. It is impossible.
UDK shaders are created in the node-based in the UDK.
Must all be completed within the UDK.
Today WIP.
Modeling started from Zsphere.
about 9 hours.
Gorgeous! You seems to work hella fast!
Impressive Speed/Quality Ratio!
All of your models are very well done and quite an inspiration. Thank you for sharing your work with us.
This is one of those styles that i love! can’t wait for final result!
I set out on a quest for inspiration and motivation this morning, I came to the right place, your work is amazing! all this is hobby work yet it looks the same if not better than most the production models out there!
That is insane !! good job on an excellent sculpt !!!
terrific
Wow, love your work, keep it up
Hi!
Today I was making earlier model output.
Textures are made only polypaint.
UDK Realtime Rendering
[youtubehd]E2I8yUHkC7c&hd=1[/youtubehd]
ZBrush BPR
Next WIP model.
Batman.
Thank you!
Amazing work!!!
Very good stuff, especially the dragon! UDK rules
Another Awesome job
Spot on with the batman so far.
Top Row material in every way!!! You are my UDK hero. What are your shadow settings in UDK? Do they look as good in game as they do in editor!
Love your work!
The dragon is sick. But, what did you do to upset the zbrush gods? Still no top row? lame. Keep it up though, you have some killer stuff here. Very impressive.
Thank you for All comment !
Today work,
Deadman’s Crew after a long time.
These works are Fan art. My hobby.
Thank you!
UDK TurnTable - old work marcus
My Twitter
https://twitter.com/ishi_maya
I do not have a say, very good work …small_orange_diamond
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One of the best I’ve seen around. Great job. Congratulations
Thank you comment:D
Great attention to detail on these; it looks totally convincing. I bet they were fun characters to work on.