Looking real Good Ishi !!! Keep cranking them out Dude! I love that you use UDK !!!
Simply stunning work. Can only praise it. Wow!
Never knew how far the realtime render has evolved.
Thumbs up and please keep us posted with Your incredible work.
Cheers!
I am surprised many comments. Thank you very much!
I painted the color of last week creature.
I edited for the UDK model.
This work is My Design Creature.
I was inspired “Gears Of War”.
ZBrush polypaint
Thank you!
mega work
This is super Awesome man i love UDK
I wish I could render like that.
Very nice work
absolutely amazing work! I can’t believe this isn’t top row yet. Would love to see some of the settings for your lighting/particle setup
You do a lot of inspirational work, yet your the one I find very inspiring.
Thanks for sharing your beautiful works.
Cool stuff man, but I dont know why you render in UDK? Unless these are realtime animations?
I love this ishikawa_cg!!!
lovely work! this latest creature is badass
the real time stuff you have posted is real inspiring. Look forward to more!
mate you are really driving me crazy!!small_orange_diamond:)
totally love the way you render them out and your sculpting skill is impressive and aswell inspiring!!
Just keep on going buddy!
Cheers,
- Kenny
yeah awsome stuff, can’t understand why this thread hasn’t appeared in top row yet
Creature made all modeling in ZBrush.
I’m starting from almost Zsphere!
Thank you for comment, and a lot of other comment!
Today I tried the BPR.
Interesting!
awesome
Yea BPR is great too try lightcap with some HDR too, i like UDK a lot though
Impressive, you made me download UDK.
I have to say, its incredibly good work.
Funnily enough I was watching Pirates of the Caribbean on my 2nd monitor as i clicked the thread, left me a bit confused why Davy Jones was on both of my screens all of a sudden.
Could i just ask about what method of UV’ing you use on your models? Do you use UV master, AUV’s etc, UV a lowpoly?
I look forward to seeing more of your work to come
is it possible for you to export the sss and transmission shader as an *.fx file so it can be used as a directx shader in 3dsmax ?
i have an ati videocard and it gives very bad flickering in the latest UDK .
also directx11 tesselation is not supported on my card.
is the sss and transmission available for directx 9 shader model 3 or just for the ewer directx11?