ZBrushCentral

UDK Realtime - Davyjones and other characters

Looking real Good Ishi !!! Keep cranking them out Dude! I love that you use UDK !!! :cool:

Simply stunning work. Can only praise it. Wow!

Never knew how far the realtime render has evolved.

Thumbs up and please keep us posted with Your incredible work.

Cheers!

I am surprised many comments. Thank you very much!:smiley:

I painted the color of last week creature.
I edited for the UDK model.

This work is My Design Creature.
I was inspired “Gears Of War”.
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ZBrush polypaint

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Thank you!:smiley:

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mega work

This is super Awesome man :smiley: i love UDK

I wish I could render like that.

Very nice work :slight_smile:

absolutely amazing work! I can’t believe this isn’t top row yet. Would love to see some of the settings for your lighting/particle setup

You do a lot of inspirational work, yet your the one I find very inspiring.
Thanks for sharing your beautiful works.

Cool stuff man, but I dont know why you render in UDK? Unless these are realtime animations?

I love this ishikawa_cg!!!

lovely work! this latest creature is badass

the real time stuff you have posted is real inspiring. Look forward to more!

mate you are really driving me crazy!!:+1:small_orange_diamond:)
totally love the way you render them out and your sculpting skill is impressive and aswell inspiring!!:+1:
Just keep on going buddy!
Cheers,

  • Kenny :slight_smile:

yeah awsome stuff, can’t understand why this thread hasn’t appeared in top row yet

Creature made all modeling in ZBrush.
I’m starting from almost Zsphere!:smiley:
Thank you for comment, and a lot of other comment!

Today I tried the BPR.
Interesting!:smiley:

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awesome

Yea BPR is great too try lightcap with some HDR too, i like UDK a lot though :smiley:

Impressive, you made me download UDK.

I have to say, its incredibly good work.

Funnily enough I was watching Pirates of the Caribbean on my 2nd monitor as i clicked the thread, left me a bit confused why Davy Jones was on both of my screens all of a sudden.

Could i just ask about what method of UV’ing you use on your models? Do you use UV master, AUV’s etc, UV a lowpoly?

I look forward to seeing more of your work to come :slight_smile:

is it possible for you to export the sss and transmission shader as an *.fx file so it can be used as a directx shader in 3dsmax ?

i have an ati videocard and it gives very bad flickering in the latest UDK .
also directx11 tesselation is not supported on my card.
is the sss and transmission available for directx 9 shader model 3 or just for the ewer directx11?