ZBrushCentral

UDK Realtime - Davyjones and other characters

wow. wonderful work.

Yeah that is what I say aswell! Really inspiring and totally love your work. You really are a great sculptor and love the workflow of yours!:+1:
Would really appreciate it if you could do a little breakdown on how to set up a great render in UDK, I am learning UDK currently and it really is a paint importing every single texture but well^^
Keep the superb work coming!:+1:
All the best,

  • Kenny :slight_smile:

Thank you for comment!
I think a little now, how to do the commentary.
Because UDK content listed in the UDN tutorial site.
What to write want to think a little.

I can not speak English.
So,I think trying to capture video.
I do not know yet, please wait!

Thank you!

and Fan art is new work.
From Pirates of Caribbean “Davy jones & Maccus”

UDK - Realtime Rendering!!
maccusart3.jpg

Maccusart1.jpg

maccusback.jpg

maccusart5.jpg

損称æœȘèš­ćźš 3.jpg

damn this stuff is so cool!!! in real time as well
 absolutely georgeous. Really hope you post more details of th eworkflow involved

Learn English
you are going to need it.
:slight_smile:

[SUB]Great job!
would love to see some wires!

Top row anyone?[/SUB]

I love your works,

I have always wanted to see how the wings are attached ot Marcus on the back. IS there a way you can show that model from the back?
I would appreciate it if you did.

Your work is amazing.

well mate you are doing everything right - amazing sculpting - amazing texturing - amazing render and renderer - amazing presentation!:+1:small_orange_diamond:+1:
Can’t get better than that! I will check out the links you’ve posted with the materials intro in udk :slight_smile:
All the best,

  • Kenny :slight_smile:

Really impressive work there :+1:

Great stuff!

I’m awe inspired! Super super cool!

Did I reply already? Anyway just wanted to say great work if I hadn’t already. It’s really high quality game-art work. Can’t wait for the next-generation of consoles where they don’t have to compress normal maps (and displacement maps with dx11) so much and perhaps also make all the different texture layers higher-res.

Amazing renders. :+1:small_orange_diamond:+1:small_orange_diamond:+1: And best part is that its realtime.
Amazing sculpts as well.

awesome:+1:

Hiya, we’ve been watching at work in quiet admiration ever since you started the thread, I’m really surprised this isn’t on top row yet. Keep up the great work!

~t

Hi everyone!
Thank you very much many comments!
TOP ROW is impossible me^ ^;
But My thread has been introduced in the Blog of pixologic.
Thanks to everyone!:smiley:

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Today I would like to introduce my recommend site.

He is the same as me. Japanese CG Artist.
He Created advanced UDK shaders and PostProcess a package “WL-Shader”.
Shader & PostProcess Package “WL-Shader”, can be downloaded here.

UDK
WL-Shader v1.2
http://unreal.rgr.jp/Mydownloads/

TA20’s HP
http://unreal.rgr.jp/diary.cgi

His creation is very good.
His WL-Shader Better than my Shader.
Please be sure to check!


And my new Fan art, Hulk.
Work in Progress.

UDK Realtime Rendering!
UDK3.jpg

UDK1.jpg

損称æœȘèš­ćźš 1ăźă‚łăƒ”ăƒŒ.jpg

ZBrush WIP Modeling&Polypaint!

>>InkySpot
Hi!
I have attached a screen shot of the back of Marcus.
check image!

wingattach.jpg

INCREDIBLE :evil:

your works are awesome
really enjoyed watching it :smiley:
i guess you’re not in top row because you use UDK a lot :stuck_out_tongue:

>> nitrox721
Thank you for comment!:smiley:

I think so too!
I think TOP row is for the people of ZBrush masters ^ ^

But, My style is ZBrush & Retopology (othertool) & UDK.
This style does not change the future.:wink:

Really Comment Thanks!!

Thank you.

And once again, your work is amazing and inspiring.

So much cool stuff to feast my eyes on. Amazing thread.

Amazing stuff!! great use of UDK features:+1: