Amazing!
this is awesome! you have some serious skllls. thanks for showing.
Really excellent stuff! Congrats on landing the top row!
Great work!!!
Takumi ga iikanji, tokuni Polypaint no bubun ga yoku!
Awsome works⦠what else can I say?
So incredible⦠when do you write a book (i received my zbrush and marmoset toolbag licenses yesterday, so iām quite interested!!!)!!!
Bye
Flaā
Congratz to top row!
It was really getting inevitable by now.
Wish I could do highpoly what you achieve lowpoly.
What`s the advantage using marmoset?
Its just for presentationpurposes, right?
Have you tried Verold studio yet?
all the best
Jake
Congrats for top row.Love your work.small_orange_diamond
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This is soo amazing! One of my favourite films ever after Jurassic Park. Youāve done such a great job
TOP ROW! I really canāt believe it.
Iām really happy, thank you.
thank you guys! lot of comment!
All the Fur polygon was placed manually.
I donāt have special technique.
Just put a polygon intently.
KONGāS Wireframe. Polygon Count 38930 triangle.
Fur Mask&Colormap
I painted in ZBrush the mask.
Lazy mouse stroke was effective.
All Work is Fan Art. I really love the movie.
Very good, had seen Davy Jones, but this gorilla was very good.
One question, please;
How you distribute the hairs on the model?
Congratulations on Top Row -> beautiful sculpting and texturing small_orange_diamond
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!
ZBrushCentral Top Row, wo0W
Congrats
You deserve this
Fantastic job! I love the sculpt and the real-time mesh you made.
Very Niceā¦:rolleyes:
Wow!
Congratz on well deserved top row! This is groundbreaking work!
You said you used DX11 dynamic tessellation with disp map. Can you enlighten us how you used this? Is it a feature in UDK or marmoset?
Also, the fur polygons - you actually placed them each manually!? You sure thereās nothing more to it, maybe the new Z4R4 curves stuff?
Again thanks for sharing!
All the Best
Rami Ali
Great work, and I like the sharp eye for the details.
Thank you for lot of comment!
> Darukin, JeffreySmith
Thank you.
I repeated.
move, Duplicate, move, Duplicate, move, move, Duplicate, move, Duplicate, move ā¦
There is not automatic.
Please believe, it all manually.
and
Feature of DX11 tessellation is a standard feature of marmoset toolbag.
This time Iām not using the UDK.
Iām used marmoset toolbag.
Donāt forget. There is DX11 tessellation also in UDK.
standard feature in the next generation game.
WIP:D All dynamesh modeling IRONMAN
Really fantastic work all around and congrats on the top row.
The dyanmesh Ironman is looking sweet!
Your work is amazing!!! Awesome screen shots.