ZBrushCentral

TWO ZBrush Books are Now Available

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We know that many of you have been waiting for a book about using ZBrush. Good news! At long last, there’s not just one book available, but two of them. And they’re by two phenomenal artists.

Introducing ZBrush
Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization and clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School.

Create Hyper-Realistic Digital Models
If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software.

Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer. From creating illusions to sculpting with digital clay, you’ll master ZBrush’s powerful tools for creating fantastic images and 3D models for use in animation programs…

Click here for Two Free Chapters

Click here to purchase


ZBrush Character Creation

With credits like “Iron Man”, “Species 3”, and the remake of “Golden Axe”, Scott Spencer provides insight into ZBrush’s unique abilities to mold “clay on a computer.” Others who have contributed to this book are industries leaders such as Cesar Dacol, Ian Joyner, Jim McPherson, Zack Petroc, Alex Alvarez, and Ryan Kingslien.

ZBrush is taking the world of 3D modeling by storm, allowing CG artists to create spectacular organic models in a way that feels like traditional sculpting and painting. Like the software itself, this beautiful four-color guide perfectly blends technology with artistry to give you a thorough, hands-on tutorial in creating 3D characters with this revolutionary software.

Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures, and detailing. You’ll learn how to sculpt in ZBrush, design a character bust, and dazzle viewers with your creations. Above all, you’ll discover how to apply time-honored methods of traditional sculpting and painting to a digital format and emerge a better artist, no matter what the medium.

Forward
"I have had the great pleasure of getting to know Scott over the past four years and have watched in awe as his skill and artistry has tasked the 3D modeling tools at his fingertips into creating dynamic figurative sculptures worthy of any gallery.

It is, therefore, a wonderful thing to be invited to write a foreword for Scott’s book on ZBrush and the art of 3D modeling. I find Scott to be an inspiration as he wields his craft. It is Scott who I have turned to when considering our own artists at Weta Workshop becoming proficient in the field of 3D digital modeling, as I know there is no better tutor from whom we can all learn and who is part of this amazing new renaissance within the art of sculpture."

- Richard Taylor
Weta Workshop

Introduction
I wrote this book to pull together the tools and techniques I have gathered over the past few years as a digital sculptor from both personal experience and the openness and sharing of the ZBrush artists.

This book focuses specifically on character sculpting and printing with ZBrush. The intermediate ZBrush user would gain the most from this book.

Click here for Two Free Chapters
Click here to purchase

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Had preordered both, have received one ( scott’s).
However, and I mean this, I await the definitive version
by someone who has the experience and the knowledge
to make the purchase a worthwhile investment.
Unfortunately Mr. Yetter is still working on it.
I do, however, have patience and wish to assure him that
at least one copy is presold.

Make that two!
Lemo

PS:The two chapter links are broken…

And both are on ZB 3.1, not 3.0?

btw: I cannot download the pdf of the second one:

http://banner/books/doc/ZBrushCharacterCreation_Chap8.pdf

is not a valid adress it seems…

Got um both. They look great. Lots to learn.

Jim

Very cool, these are need BUT since the Mac ZBrush 3.1 version isnt out yet I am wondering if you guys think they will be outdated by the time it does come out? The Mac ZBrush 2.5 wasnt that different in Mac or PC was it? Just wondering…would be nice to read up on it even if i cant use it…yet? Something that is this intriguing and i want to buy I just dont want it to become a fixture on my shelf if the mac version doesnt come out for quite a awhile more.

Hi All,

I strolled into my local Barnes and Noble and saw “ZBrush Character Creation” sitting on the shelf. I flipped throught it and instantly realized that it was a must have. Very well done! The entire book is full color and covers lots of information. Great job Scott!

Go get it! :smiley:

Ah books at last.

Now I have a chance to properly learn something :slight_smile:

Any zbrush book is like a bible right now

And they come with DVDs full of cool stuff. These alone are worth the cost.

Jim

I’ve fixed the problem with the chapter links. Sorry about that.

I have looked through Scott’s book and was really impressed. He does a great job of explaining how to brigde the gap between traditonal sculpting and digital.This book is a must have for sculptors, digital artists, and designers all around.

Introducing Z-brush also really nice and great for anyone getting started. I highly recommend both of these books! It’s nice to final see some proper books on this program. Buy them now!

Bryan Wynia

Thanks everyone!!

I appreciate the kind works about the books. And thank you to the people who bought copies!! As for the mac version, I will have a pdf update available that covers the new additions as soon as the MAc version releases. This will be a download (free) from the Wiley site and my own website. It also will not be avilable until after the Mac version (which I dont know when that will release :slight_smile:

Cheers!!

Scott

we r gr8ful to u

Great book,Scott! I got my copy and I’m looking forward to sitting down and reading the whole thing. (Thanks so much for the dedication, etc. I was really touched)
All the best,
Bill

i tried to see if there was another thread about this and didn’t find one. so if i’m being redundant i apologize BUT got the book! it’s AMAZING! it’s a text book. so it has ALL the technical stuff you need while addressing the major artistic considerations. covers everything, all the sculpting, texturing, rendering, rendering in diff programs, creating all the displacement, normal, bump maps…reworking topology, projecting detail onto new topology so you can just sculpt and then project that detail onto simpler geo. i mean just amazing stuff.

it was ordered for me on fathers day and just came in last night. i couldn’t put it down for hours!!! (which was not easy with a 1 and 5 year old running around!) EVERYONE who is serious about using this progam should get this book!!!

Thank you Scott Spencer! :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

Just bought this book, and while I’m sure the Zbrush stuff is great and helpful the first 10 or so pages that talk about what make a sculpture believable have already made it worth buying. I found this stuff really interesting and immediately helpful in identifying it (or lack of) in my own work. I wonder if there’s anything out there which further explores these topics?

Looking forward to getting through the rest. Don’t often say that about a 3D book.

I bought both from Amazon UK.

At the moment, I’m reading Introducing ZB by Eric Keller. I have read many a book on applications but this one is one of the wto best-written I have ever read. Mr. Keller writes as “simple” as Ben Wilmore, meaning you don’t need a third brainlobe to understand what he’s talking about, and you get much more information than in the video tutorials. Which is normal as a book contains text. Video’s are of course great, but this book is imo the ideal start.
Any negative points? Yes, and a big one. In the copy I have the black and white illustrations are extremely badly printed. Having an offset-printer background myself, I know it’s the printer/press (too dpi combined with a dirty and sticky rubber blanket). This makes several illustrations unclear, but luckily we can look at ZB on screen. Imo, diagrams (black and white) would have been better than screencaps.
I would also have loved to get a pdf on the accompanying dvd. With the illustrations in colour.
But the text is really a must have. And that’s why one buys a book.

verdict: 9,5 out of 10.

The other one is for later, when I finished this one.

Got them both! Love them both!

I had a good look at the first one, Zbrush Character Creation in the bookstore last month and I can attest that it’s excellent. It’s got a lot of stuff not on any of the videos or seen here. Zbrush is one deep program. If it weren’t so wonderful it would be vexatious that it’s so difficult to know all it’s tricks…

Essential ZBrush by Wayne Robson

Information link:

[Amazon Link](http://www.amazon.com/Essential-ZBrush-Wayne-Robson/dp/1598220594/103-1710133-2673414)

Language: English
ISBN-10: 1598220594
ISBN-13: 978-1598220599

Page Count: 754 DVD tutorial time: over 3 hours, not including extras

Well last night at midnight the book I spent a year of my life working on was finally released. ‘Essential ZBrush’ hit the shelves and is now available at Amazon and similar outlets, with shops around the world getting stock over the next 7 days. This book contains it all…every workflow, type of sculpting,(from organics and hard surface to environment modelling etc…) Normal and Displacement map pipelines for both Maya and 3d Max…. lets the reader learn as he/she constructs not a single model or even a couple of models but an entire scene that’s taken to final render over the course of the book. This book contains more than I could add here in 16 posts.

Add to this the 3 hours of footage that shows the creation of ‘The Guardian’ character from the front cover (and main scene we create), and the many extras such as 50 plus custom Matcap's, custom brushes, alphas and stencils that are available nowhere else and much more and you’ve got a book I'm intensely proud to put my name to.

This book outlines many brand new and never written or seen on video before workflows to help make life that bit easier. I’ll get some pics up on this blog as soon as I’m able to of this 754 page monster of a book. With Glen Southern acting as technical editor and contributing the design of the Guardians weapon you know that this is a book you’re going to want to have in your collection. This is hardcore ZBrush learning aimed at everyone from total beginners to advanced users. This is a long book and your sure to find it interesting.

Enjoy

Wayne…

(who is now off for some well earned rest)