ZBrushCentral

Twitch's March to Greatness

I tend to agree, but the bumps are actually somewhat less pronounced than the actual specimen, seen here:

http://www.freedomofteach.com/products/figures/figure_male_3/figure_male_3_overview

I agree it could be less wide, so I made that change. As for your other comment, I’m not sure how to approach that really.

Did you buy one of those anatomy figures? I want one baaaaaaaaaad.

I did. They are definitely a great tool, especially for getting down the forms in 3d work.

you have to remeber that there is skin and fat over the chin. look at other references beside the figure as well. in fact get a mirror and look at yourself

In a face, sure, but I’m actually literally trying to make a sculpt of this anatomical model, which has no skin. I may sculpt some skin at the end just for the hell of it, but at the moment, I’m concerned about rendering the muscle structures mre than I am about adding skin.

ohhh i see. you may want to sculpt with the clay tubes brush. it is good at building fibers and forms, much better than the standard brush. the square alpha is has adds a mucley texture as well. alex alvarez uses it for the majority of his sculpting. you need to turn the poly count up sort of high, but its like the only brush that works better for base forms with a high poly count. i suggest giving it a whirl

Yeah, I’ve been using that brush a bit, and in the higher subD levels, you can see some of the muscle forms I’ve already added, but it does work better at higher levels. Thanks for all the help.

[[attach=87263]facesculpttturntable2.jpg[/attach]]facesculpttturntable2.jpg

Finished. C&C?

Edit: That isn’t supposed to be with the skin on, but I just liked the material so much. I’ll add skin if this gets generally positive reviews. Else I’ll rework it.

Looking better. The lips look a little too pouty though. I would take the texture of the muscles a little further though and show some good crevases and really show off some sinew like texture. The proportions look good. keep it up.

I’ll do my best with the lips, but they are another element that tends to confound me. I think I can do the rest of that stuff though. Thanks.

Edit:

[[attach=87295]facesculpt3.jpg[/attach]]facesculpt3.jpg

Any better?

Closer. The area around the eye i would soften up with a z intensity of 5-7 on the smooth brush. That looks more like sinew than the previous post. Keep it up. Practice practice practice and then…practice some more.

Are you going to sculpt the entire body since you got that anatomy figure in?

I think the DVD is done with a traditional modeling program, so I’ll probably do that in Max and then take it into Zbrush for the final sculpting. I might do some final tweaking on the muscle sculpt, but here’s some work I did on a skinned version.

[skinnedface.jpg](javascript:zb_insimg(‘87301’,‘skinnedface.jpg’,1,0))

It isn’t really great, but eh, I don’t know.

The corners of the mouth should reach to the center of each eye. just draw a line straight down from the center of the eye and thats where your mouth should end. At least traditionally thats the standard. Thats probably whats giving it the pouty look. It looks better. keep it up!!!

That did seem to improve the look somewhat, though I’ll hold off on posting the change until I have something more to post. I don’t want to be clogging up the bottom row.

your forms seem to be evident, but as far as it looking like an anatomical model, you have not achieved that yet. it is entirely flat, has very shallow textures. there arent any overlapping muscles or any thing that identifies it as a skinless head.

Thanks for the comment, as always, but I’m just not sure I follow. It seems to have all the muscle detail that my anatomical model has. I’m not really sure how to model the different layers of muscle beneath the cheek in Zbrush. I have pushed them further in to create more depth, but they are in actuality different layers, and I’m not sure how I’ll acheive that in Zbrush. That notwithstanding, the rest of the muscles seem to adhere fairly well to the model. So yeah, I’m not really too sure where most of these problems lie, and the problems I do know of I don’t know how to tackle.

Edit: Here is some more work on creating depth, but as you can see, a negative inflation in the deformation palette is a poor alternative to creating legitimate layers of geometry.

[facesculpt5.jpg](javascript:zb_insimg(‘87477’,‘facesculpt5.jpg’,1,0))

OMG thats your work dude thats **** you do so many critics that the people think you are a professional sculptor you r work is the worst i saw and i would advise you not to give critics to people until you are better than them you cant do even a head OMG thats ****Y :td: :mad:

While you do put your point so eloquently, I disagree with your point. I do not think it necessarily requires a great deal of ability to have a critical eye. Hell, there are art critics out there that cannot paint the simplest of things but can still point out the most minute flaws in another’s work. Also, I do what I do as a service, not for my own satisfaction or to make myself feel better. My critiques are always phrased to be as constructive and friendly as possible, I would never seek to undermine someone else’s work, even if I considered my work to be better than theirs. So, while I thank you for your input, I am forced to disagree.

Twitch has helped my sculpts with precise and helpful criticism. I know a lot of food critics that dont know how to cook, i know of art critics that cant draw a stick figure, i know of fashion critics who couldnt thread a needle.

You dont need to be a master of the craft to offer a good critique.

With Twitch’s eye im sure he will grow as a sculptor.

We appreciate your c and c Twitch.

Thanks, D.

I really am not sure how I seem to attract so much criticism of myself and my work. Sometimes I think I’m crazy, that the sculpts I make are not in actuality as they appear to me. I realize that I am most likely in the bottom 50% of the Zbrushers here, but I consider that to be more of a testament to the skill of the other sculptors than a deficiency in my own ability. However, I seem to get some of these responses that lead me to believe my work is somehow offensively bad.

Eh, I guess it comes with the territory. Just keep on working and trying to fight off the demons of self-doubt.