Thanks for the comment, as always, but I’m just not sure I follow. It seems to have all the muscle detail that my anatomical model has. I’m not really sure how to model the different layers of muscle beneath the cheek in Zbrush. I have pushed them further in to create more depth, but they are in actuality different layers, and I’m not sure how I’ll acheive that in Zbrush. That notwithstanding, the rest of the muscles seem to adhere fairly well to the model. So yeah, I’m not really too sure where most of these problems lie, and the problems I do know of I don’t know how to tackle.
Edit: Here is some more work on creating depth, but as you can see, a negative inflation in the deformation palette is a poor alternative to creating legitimate layers of geometry.
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