ZBrushCentral

Twitch's March to Greatness

I typically do most of the details with symmetry on, only turning it off near the end to add some variety. I agree about the posing, it would make my work more interesting, but for now I’m really just trying to learn the program, not make something that I really think is finished. They’re more studies and tests than actual compositions. Oh, and thanks for the comment and the bump.

For all my fans laughs wondering when more stuff will be posted, I am taking a little break from Zbrush to focus more on traditional modeling. I don’t like doing it, but it must be done. The good news is once I get that drudgery out of the way, I can import it into Zbrush and hopefully make something I can really be proud of.

[alandbeforetimeIsuppose.jpg](javascript:zb_insimg(‘86682’,‘alandbeforetimeIsuppose.jpg’,1,0))

Not great really. I did a decent amount of detail work to make the model look like it was made of rock, but the material I went with to complete that look washed out a lot of that detail. Also, I haven’t quite figured out how to make good eyes yet. They’re kind of distracting and cartoony.

What up twitch.

Didnt know you had a thread. Thanks for all your crits on my thread. I appreciate it.

This one, if you want to have it look like it was made of stone, it definitely needs more angular features. Also might want to change the brush you work with to either a rake or a clay tubes brush to get that not so smooth look you are going for.

The way i make eyes is get some spheres and coat them in toy plastic material and then get the rake alpha out and just start colouring. Set your RGB intensity to 20-30 and just start painting. Lazy mouse is good as well on this.

Keep it up!

Hey, D. Yes, my has been shaping up for some time, but is clearly still rather sparsely populated. I did use the claytubes brush, but like I said, a lot of the detail is lost in the material. Here is the model using the default material:

[attach=86719]alandbeforetimeIsuppose2.jpg[/attach]

So there is a bit of the angularity I was going for, but I just didn’t take it far enough.

As for the eyes, I did mostly as you said, but my main problem with the Toy Plastic material is that it is too pristine white and I’m not getting any shadows on the cornea so it just looks fake and cartoony. I’m not sure if that has to do with how the areas around the eye are sculpted or if it’s just part of the nature of the material, but it doesn’t look too good. I could paint on the shadows, but that’s only a temporary measure that works in one view and it likely wouldn’t even look that great.

That being said, thanks for the comments, and I may work on the sculpting a little more. Maybe do some masking to really get those hard edges.

Attachments

alandbeforetimeIsuppose2.jpg

I dont think it was the colour or material that soaked up the detail cause the detail on it is very subdued. i would go a little more extreme on those details.

Is this any better?

alandbeforetimeIsuppose3.jpg

All I did was use some masking and the inflate deformation with a bit of modeling on the edges to add some irregularity, but I think it adds a bit more of the hard lines I was initially going for. I would’ve just used the standard brush, but I think I was able to push it a little farhter this way than I would’ve been comfortable doing with the standard brush, and I retained the detail work. Hopefully it looks a little better.

Updated:

[attach=107871]alandbeforetimeisupposeqw8.jpg[/attach]

Attachments

alandbeforetimeisupposeqw8.jpg

im not seeing rocks when i look at your piece. you need to look at some pictures of a rock and try to apply those type of forms to your piece i think. the paint is also blurred and lacks any detail. the eyeball is also very flat and looks like it was just placed in there, not like it naturally belongs in there. keep working it

I’m really not sure what to do with this one to be honest. Thee eyeball critique I completely agree on, but I’ve tried working with it and I just cannot seem to get an adequate effect. Most of the materials do not give me the brightness and reflectivity, but the one that does, the Toy Plastic, just doesn’t seem to want to take on any shadows to make it really look like it is supposed to be there. The rock effect could be improved, they sort of look pasted on, not like they’re a real part of the face. The problem lies with pushing it far enough to get a rocky, jagged look, but not push it too far that it just looks like a bunch of alphas, like it does now.

I did vary the color but perhaps it would be enhanced with a nice spattered alpha which would cause the transitions to be less smooth.

I will work on it a bit more, but while the eyes look so bad it’s not really a sculpt that I’m liking very much. I’ll play with it som more, but I’ll probably cut my losses and move on before too long.

Thanks for the comments. To be honest, I don’t really see as many problems with the rocky look and the paint, but it’s always nice to get another opinion. They can be improved, I’m sure.

It might help to place eyes as subtools in the head to guide your sculpts.

yo i was commenting on a earlier post of yours. I see you did add eyes. Sorry.

That looks so much better Twitch. I would try the toy plastic and just customize it in the materials menu under modifiers so that it does catch the shadows you are going for. Cause the material on those eyes bother me the most.

Great Improvement. Youre almost done with this one, keep it going.

Thanks for the compliments.

I just got my anatomical figure to go along with my DVD today, so I’ll probably wok with that a bit, but I may get back to this sculpt after that. I think the subtle shadowing and realism may be lost due to the fact that I haven’t master Zbrush lighting and thus have to increase contrast in Photoshop to show detail, but I’ll try editing the material and see what I can do.

Elliott: Adding eyes is a pain for me, and I’m not very good at it, but yeah, I have started trying.

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](javascript:zb_insimg(‘87083’,‘facesculpttturntable.jpg’,1,0))

Before I delve into the full body modeling process, I thought I’d try sculpting the head of my new model in Zbrush, it’s clearly not even close to finished, but I’d like to know of any major issues before I progress too far.

Need to see more views. Its always good to have a 2/3 view, side, front and top so that we can fully critique your work.

Looks good so far. Keep it up.

The views I gave you have already stretched the forums to their limits! Any more and they’ll break!

Eh, I’ll post more views next time.

oh dang, sorry, i hadnt seen the other posts. SORRY!!!

Bring out the forehead some more. it looks concave right now.

I think I see what you mean. I’ll do that.

looks very cartoony. the temples receed in far too much, the parietal bone on the back of the head its no large enough

Okay, I’ve located the parietal bone, but I’m not really too sure what to do with it to make it look better. I have however implemented the other changes suggested, so see if this is any better:

[attach=107872]facesculpt2rq3.jpg[/attach]

I made the forehead less curved and I made the temple recesses shallower. Note, however, that this is is an anatomical model with no skin that is being referenced, so the forms will tend to be more pronounced than they will on a face with the skin on.

Attachments

facesculpt2rq3.jpg

the jaw is too wide, and hangs at a rather odd angle from the maxilla. also the two bumps at the front at much to pornounced and very unnatural looking.