The model and the retopo was done in ZBrush. Textured and rendered in Substance Painter. If you are interested I will write some more about the story behind.
Modeled/sculpted in ZBrush entirely. Something that I’ve been doing recently as a promo for our festival - https://ifcc-croatia.com
Cheers!
Attachments
I used ZBrush, Blender, Octane Render, Photoshop and Affinity Photo for this concept. The character sculpt was done fast because I knew I won’t be able to finish anything if I spend days only on tweaking details and such. Posing in ZBrush is still the best way if you want to add life to meshes that are not rigged. I started doing this for the Blender 2.8 Beta splash visual. Unfortunately, I didn’t check dates so it turns out that the challenge was over before I even started. No worries, not the first time. So what are you looking at? Well, I have a few stories about this image. The official one would go something like this. The Suzanne head (Blender monkey mascot) represents all the hard work that is put in something that can’t ever be finished, in this case, the Blender 2.7. Guys in the front are a new breed of developers who will finally unplug the old beast and everything that is connected to it. Unplug it, break it, keep what’s good and then remake it. Another version, happening in another dimension, is that these three folks, members of the Open Source Front, are fighting that big bad Blender Foundation which has taken control over everything (yes, even Autodesk). So now they have finally found the way to shut everything down. Stupid, right? Well, you never know what the future brings.