ZBrushCentral

Tutorial: ZBrush normal maps and 3dsmax v8

hiii thnx man…i need this… :idea: :idea:

Thanks, great tutorial…

:+1: thanks.

Hi there, Im new to the fforum. How do you load the max8 configuration?

Sorry If this is the most stupid question ever asked, just starting!!

wow… thats all i gotta say… ive been searching for somethign as easy as this for a while… practically all night killing myself… thanks sooooo much man… this will make my project render a lot better once i tinker with it more… !!

thanks again!

Thank you very much !
Good Tut
:lol:

theres a problems here, i dont see the directx 9 shader!?

directx is enabled in the 3dsmax viewport preferences, im using the dx 9.0c in windows and a fresh gpu driver

however i dont have this directx 9 shader in the materials…
what i have is a directx shader! (but not directx9shader)

what can i do, any help is much apreciated!!

cheers

Yo CVH,

When you put the 3dsmax8modefiedE.zmp in the Zbrush directory with the others, do you have to activate it, or is putting it in the Pixologic\ZBrush3\ZData\ZPlugs\ZMapperData directory enough.

thanx for the tut :slight_smile:

you will need to click on “open configuration” inside of ZMapper to actually use the preset. So, just put the file somewhere you can easily find it.

On the topic of the weird seams, under max, only get those if texture blur is set to anything but 0,001, think the default is 1.

I have zbrush 3 and 3ds max 9, Im really new to zbrush infact I just bought the software like last week. Could anyone please tell me does zbrush 3 and max 9 compatible and what abt 3dsmax8modefiedE.zmp, would that work for 9? Thanks alot…I didnt wanna start a whole new topic just because of this.
PS: Those videos are helping me so much thanks alot!

Welcome spikqy. Yep the 3dsmax8modefiedE.zmp will work for 9. :+1:

Thanks Giantsun… I spent so much getting Zbrush I wanna learn it as much as possible. Oh I have one question, where do I post if I have a question?? Today I imported my head model from 3dsmax to zbrush but when I export it to 3dsmax again I cant open it, it took really long and my 3ds max crashes, I know it has something to do with the number of meshes/smooth thingy but I dont know how to lower it at all.
[If this is not the appropriatte place to post this question, Im apologize beforehand and you can move it] THanks in advanced!

If it was a high density mesh it probably made 3dsmax freak out. You see other apps are that way with a couple million polys…go figure. But you can export a lower res mesh plus your zbrush generated normal and import that in 3dsmax. The level of sub division is under Tool>Geometry>Sdiv. I didnt get the meshes/smooth thing. If you were talking about subtools or subdivisions like in TurboMesh under max I may be way off here. :smiley:

Thanks alot Giantsun, I really appreciate your help…I look under the tool>geomertry but I cannot find Sdiv ( Dont worry abt the smooth thingy I said, I just didnt know the term for millions of poly, ur on the right track ), I found reconstruct subdiv but nothing happens when I pressed it. Here is a printscreen just incase
http://img98.imageshack.us/img98/7218/printscreenmr3.jpg

What if I import it before applying meshsmooth or turbosmooth in 3ds max and would that freak 3ds max out when I import it back to it?? Thanks alot for ur help!!!
John

Attachments

printscreen.jpg

Sdiv is a scroller that will become usable after you use Divide to create a division level. Just try that.

Just a quick question, witch is better for 4 million poly models to be brought into max9 I bring in my low end model at 16,000 and should I generate a displacment map or a normal map to get all the high end detail I did in ZBrush3?

hi, the link for 3dsmax8modifiedE.zmp is down, can someone upload an alternative link?

thnx.

Are Normal And Displacement Maps Reliant On Uvs? I Ask This Because I Want To Take My Model Into 3d Max And Then Delete An Area, And This Will Of Course Disrupt My Uvs And Vertex Order Wont It?

Yep, you are correct, that would mangle it. Can you polyselect inside zbrush and cut it out there, at the lowest level of division?

I Hide The Area I Want To Delete And Hit Delete Hiden But It Re-appears?? Do You Know Why? Really Struggling With This, Next Fri Is Hand In Date And Ive Still Gotta Sort Out The Hair And Maps For 3d Max. Little Bit Stressed