ZBrushCentral

Tutorial: ZBrush normal maps and 3dsmax v8

CvH each time i load the Directx9 shader onto sphere to make a test for example,the laptop hold down.
I have a Laptop Toshiba, ATI Mobility Radeon 9000, 1GB RAM, i recently run the DirectX 9.0c version as you can see from the figure.
Thanks in advance for the help
Andreseloy

Attachments

1.jpg

Max3.jpg

Max2.jpg

Max1.jpg

Big problems…only thing i can guess at is…could and “open” mesh cause problems for zmapper…cause it looks good inside zmapper, just looks like crap on max…even with the correct exporter, the nurms, insert wichever variation possible here. Anyone having big problems like that?

andreseloy,

At this moment I have no idea what is causing your problems. I think you have report you problems at autodesk.

Giantsun,

Can you post a simple example.

Have you tried using fx shaders that come with max to ensure they work.

…and on a side note. I notice you use PolyBoost, do you recommend it - does it speed up your poly modelling ?

El-d

Thanks for the advice el-d!
Yes, i strongly recommend PolyBoost is a powerfull modelling tool,the topodraw tool is outstanding, look this videos:
http://www.polyboost.com/videos.htm

Thanks
Andreseloy

Yes, CvH, will have to do it later cause not at work right now. :+1:

Thanks CvH, i will do it!

Andreseloy

Wow! Polyboost is a HUGH and powerful script! I’ve just downloaded the 43 meg video clip on what it can do and I was really blown away! Thanks for putting me onto this!
Upham :slight_smile:

Use the Smooth Modifier with AutoSmooth checked and the amount at 100. This will smooth your mesh without adding geometry…

well, all goes well until I try with my own model…lol. The example files work great, but I’m not sure what the problem is with my model. Getting the banding. I’m not sure my displacement map creation settings are correct…

To remove the banding, set your blur offset to 0.01 in the displacement map coordinates rollout in your rmaterial.

That should clear it up.

El-d

I get the banding in Bump maps as well, and if you set the blur on that it just ruins all of the detail…
Didn’t have to blur on the test files either, so there must be some export setting or alteration that can be made when creating or exporting the displacement map from ZB.

Hello and thank you so much for your great video tutorial.
All works fine with a Standard Material.

I´ve tried to do the same with a Vray Mtl. or a Brazil Mtl.
Hmm, and well, after rendering there is nothing to see.

Would be great if someone do you how to place the normal map in these materials.

thx for every little help and suggestions !!!

hm…

it seems that i see squares on my model when rendering and also the material previuw dosnt deform…
any one had the same problem ?? this is what i mean…

Fast qualety tangent space 3dmax7
witf.JPG

Hi there.
Looks as though you havent exported a mesh that contains the same UV co-ordinates as the zbrush model that you created the texture on. Either that or in Max you didnt change the V value in the material editor for that texture to -1.

what i did was export the mesh on sub 1 and then imported the mesh into max8
i also created the the normals on sub1 with Zmapper using the fast 3dmax7 tangetspace configuration i didnt alter any thing or what so ever i just exported it as bmp

i tryd negative 1 value on V but didnt work out created some distorted seams but thats it

btw the normal bump dose work i just get all these seams from the UV its like theyr not welded together.

also when looking at my material in max i dont see the bump on the material previeuwer like in the movie.
i have the same thing using just a sphere deforming it and making a normal in Zbrush.

You need to use the configuration file found via the link at the beginning of this thread.

Here it is if you’re feeling lazy and don’t like starting at the beginning of threads…

3dsmax8modifiedE.zmp

ooh man do i feel stupid !:cry:
realy srry guys when i saw the movie link i got to exided i guess my bad my apollogies

The http://www.microcan.nl/ link doesn’t work for me. Even the images on the first page for the above link doesn’t work. Maybe it was working before, but not anymore. Can anyone please check and let me know?
Thanks!

PabbiPabbi,

I checked they links on page 1, but everything is still there and it still worked for me.