I spent the last few days learning how to make hands with ZSpheres. Which have to have decent topography for animation. I couldn’t find a good/easy hand tutorial so I invested the time to learn on my own. This is what I learned…
Zspheres have built in snap-to connection point system, based on its XYZRes
The X, Y & Zres must be set before you create the Zsphere
The X, Y & Zres settings are found under [Transfrom] when in Edit mode and using Zspheres.
press Shift +slide Xres, Yres or Zres to change one Res at a time.
If you Move a Zsphere into another Zsphere it makes a dimple.
BUT if the Zsphere is a 1/1/1 Res and you Move it into another Zsphere, it doesn’t dimple and allows for Fingers & Toes be modeled with good topography,
found by complete accident
except when using the ZScript XYZAdjust2, It allows you to alter the Res after its created. - Props go to TVeyes! for this great tool.
Here are the steps to how I made a hand with Zsphere.
(A) in image #001
Start with a defualt Zsphere
Click Edit [T], rotate your view straight on (rotate +Shift)
Hold Shift and click on the Zsphere 2 or 3 times
This make a Zsphere attached to the original with the same size
(B) in image #001
Next go to [Transform] and change the Xres to 3, notice that the Y&Z update to 3 also. Hold SHIFT and change Zres to 2.
rotate your view straight on (rotate +Shift)
Click Draw[Q] and attach a Zsphere.
© in image #001
Next go to [Transform] and change the Xres to 1, notice that the Y&Z update to 1 also.
rotate your view straight on (rotate +Shift)
Click Draw[Q] and attach a Zsphere.
Move[W] the Zsphere into the parent ZSphere just to the point that it changes appearence as if concave.
(D) in image #001
Next go to [Transform] and change the Xres to 0, notice that the Y&Z update to 1 also.
rotate your view straight on (rotate +Shift)
Click Draw[Q], THEN hold SHIFT and attach a Zsphere (to what appears to be a concave Zsphere). Attach (with SHIFT) 2 more times
REPEAT C & D,D,D onto B for each finger the Thumb can be just C & D,D
Scale[E] Move[W] & Rotate[R] each ZSphere until happy with results.
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I’ll attach a script I made to give you a starting point. You will still need to
tweak the Zspheres to make your perfect hand. Enjoy!