I am about to proceed to the next stage on this WIP. I had been posting this at CGT but the work has progressed far enough now that I thought I would share it with you. Most all of the modeling on the Trog is done in ZBrush with the exception of the round scaley looking things on his body which were done in C4D. Right now there is no texture…it is all procedural shaders used in C4D. The Shield and Helmet were created in C4D but I am going to take them out of the scene because they look rather incongruous with the feel of the creatre. I will be creating a series of textures using TextureMaster…I will be creating a specular map, diffusion map, bump map, displacement map and possibly an emvironmental map…all of which will be driven in various material channels in C4D. I seem to have a ton of projects these days…I am still working on the Assassin picture and I have been doodling again with my Harpy Project as well as the Murahl Rider picture. I am planning of finishing my War and Peace superhero picture as well…so many projects…so little Mentat to go around…
121 is welcome on this…there are a great many flaws that I am aware of in the structure that need to be addressed but if you have any ideas on enhancements or what you would perhaps like to see then fire away! I am open to ideas.