and what kinda wine…Night Train? (I used to love that stuff…) nice update SC
Thanks Ron…(You know with this ratty dude it ain’t gonna be fine Claret… )
Nice to be able to connect some dots. Nice to be able to finally frame the scene. I am looking forward to seeing what you have in mind for the buildings. Lookin great Michael!
Nice going, looking forward to the final image.
Dave
Beeee UUU Teeee Ful !!! --That is looking so good and the description of what’s next is great–cant wait--
Well, I’ve been ‘winterizing’ my boat all week, including re-building the carb for my diesel furnace so I haven’t been doing graphics, rather I’ve been filing and shaping little pieces of brass and steel, so I just finally got back to work on this…
Since I intend this to be useful as a walkthorugh, and an illustration of my peculiar working method, I’m posting this update…
At this point, the character is almost finished but the details and ‘wear and tear’ still need some more work…
Next will come the booze bottle in his hand and then the street scene around him, including some ZSphere ‘bulgy’ R. Crumb car work…This is three layers, all I usually use, and the background painting is still to come, after I put the buildings on the otherside of the street, and the sidewalk under the figure…I told you I have a strange working method…
Stonecutter:
I like the simplicity of this character - rather “Yellow Submarinish”. Let’s move him around, shall we? Let’s walk him up and down and round and round our little Zbrush world.
How long, Ohh Digits?
Bruce Gregory
Wow this is a great image! Its coming along nicely!
Love the character S/C!
You have really put alot of work into this piece, SC. Alot of 60s and 70s themes happening in zbrush and this one is leading the pack with such detail. Nice update…and keep em coming…
now let me find my platform shoes or my earth sandals
I can’t believe you remember Earth Sandals Ron…!!!
That is looking Great !! funny dude with frayed pants is terrific !
Beautiful work SC-your attention to detail
and the planning of your images are really a treat to behold.Thanks for this inspiring
walkthrough.I watch.
I suggest to add a Taxi Cab on the left
And the man can now said “Hep ! TAXIII !!!”
Pilou
I like this update Michael, I thought you had given up on it for a while. I think a dog chasing a cat would be a nice addition.
DeeVee,
Joe.
Nice update Michael.
Dave
I’m posting this image due to a question regarding Adaptive vs. Unified skins, and the relative merits of each on Ron’s ‘Fingers and Toes’ thread…This is the ACTUAL mesh I used for my figure, and all it is, is the previous one, with smoothing…
I want to emphasize that this is Tool->Modifier smoothing at .27, NOT Tool->Deformation smoothing, which wipes out all detail as far as I’m concerned…
I’m posting this because I want as complete a sequence of operations as possible here, so people can get something out of it…I’m not an egomaniac, just trying to be helpful… :rolleyes:
All I did with this guy is snapshot him to the canvas, and then use the ‘Single Layer’ brush, with ZAdd off, and only RGB selected to paint him, followed by using the ‘Blur’ brush to remove facetting, since I didn’t want to wipe out his angular face planes…It’s a cartoon, right? In a more realistic figure I will do it differently. The shading enhancer with and without the ALT key was used to shade the figure and produce the fingernails, knuckles, and facial contours…It’s 2D after all…The teeth were added, one at a time, and the eyes were painted with Toy Plastic, and ZAdd off…The beard, and hair are just painted in and then ‘Snake-hooked’.
The reason I prefer the Adaptive is that I can get at the mesh, and it isn’t a mosquito net fineness, so it’s easier to keep it organized…When I first started using ZBrush, I thought of it as ‘Magic Clay’, and I must admit I loved being able to disregard the mesh…Now to me, the MESH is the magic…You can smooth it all kinds of ways to suit your purpose, but you should try to work with it…
Stonecutter:
Yeah, but can you animate it?
Bruce, Gregory
No Bruce, but I’ve moved on…
I hope to have Lightwave and Cinema 4D next week…
I admire what you would like but I think it has to be in the future, as far as ZBrush is concerned…I don’t become obsessive about software, and stopped using MAYA Unlimited, just because it didn’t suit my workflow. I see ZBrush at this point as a fantastic front end for producing ‘Bone-able’ meshes for traditionally powerful animation software, not a stand-alone, do it all app…
Stonecutter:
I was just teasin’. I know, there are probably many easier, even more direct approaches to reach the animation goalpost, but I come from those places, and for a person wanting to do animation - day in and day out - animating with f-curves, morph targets, adjusting, rendering, re-adjusting, re-rendering is, for me, like one famous animator who switched from 2D traditional, to 3D computer animation once said - “Animating with a computer is like animating with a microwave.” I get it, and agree. It lacks that “tactile” sensation and any form of instant gratification - and is highly technical, to boot. To each as he will. Plus, think of all of the supplimentary effects that can be produced in Zbrush and look spectacular and be lacking that “computer animated” look, which I am getting tired of seeing. You’re right, ZBrush is very capable of being employed the way that you suggest, and, I am sure most will use it this way - however, “and now, for something completely different.” People tire so quickly and easily.
best of luck in your efforts,
Bruce, Gregory
And a GREAT tease it is Bruce…
But…You might be onto something regarding that ‘computer animation’ look…I am fairly tired of that too…I watched ‘Final Fantasy’ and was amazed like most people, but the ‘look’ put me off…I look at Futurama, where they used ToonShaders, and built a 3 or 4 block area around the Planet Express building, and say, ‘Now that’s the way to use computers in animation!’ In the end, it’s the integration of the technology and the tradition I want as well as you, I suspect…Let the computer do the ‘heavy lifting’ and let the human work show through!