ZBrushCentral

Trayn Of Thot WIP...Updated Sept.20 (Page 3)...Mostly Final Character

As one of the people who started the concept of the WIP here, and seeing as a lot of people have said, why don’t we see a walkthrough type deal, I thought I’d give it a go…
Long time viewers might remember that pre-ZSphere, I did a 2D painting for this image…The idea is an R. Crumb type image of an old street guy, raving to himself, walking down an inner city street, with all his worldly goods being towed behind him. Originally I was going to have him hauling a shopping cart, but I’ve decided to make it a wagon with a mis-matched wheel…The next steps involve finishing this guy, the main character, and then I will be placing him into his environment…
I will be working without a net, and will be posting the modelling stages, so if I fall on my face, you’ll be there! :smiley: :wink:

(But I don’t think I will… :D)

As you can see I’ll be working an adaptive skin, so this is early going yet…He is just becoming a character, and I have only worked on his facial beginnings so far…And he will have the R. Crumb trademark big feet…I must be true to my heritage!!!

Hope you enjoy the ride…

[img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1030770280umb.jpg[/img]

When I do the wall with the mural on it, I’ll post the original finished 2D painting, since on the wall it will be grafittied, and trashed out… :slight_smile:

I should also thank Ken Billiant for his great example, and for making me aware that you have to think of the mesh first…It’s easy to get carried away with ZSpheres…It’s better to aim for simplicity I think, even though I’m not there yet.

Hey SC, I will be watching this one develope!
A Crumbesque approach - very cool!

A little further refining of the model, which has been a lot of fun…This method seems to be very comfortable, adding ZSpheres where necessary, and previewing followed by moving same…And you can watch the mesh as you go…It’s letting me build the facial expression, and then customize it. And then I can work toward the pose, and detail knowing that each part fits with the rest…Fun!

More to come soon… :wink:

EDIT :I should clarify here that there has been NO modelling at this point on the skinned version, it is all being defined by placement of ZSpheres…In fact I only have the ZSphere tool on the left saved…As I go I will pose the figure and add details and form simultaneously…This is MUCH easier than working on a unified skin!

looks good but it looks like he could use a Z sphere Cane or Walker LOL

Don’t worry EZ…As I move down, the Dude will bulk up! :smiley:

He is looking good, having seen Crumb’s work I think he will fit the category nicely. :+1: :+1: :+1:
Dave

Looking forward to this. I cut my teeth on Crumb and how wonderfully degenerate his art still is today.

Onward thru the Fog!

(believe it or not is engraved on my stainless steel coffee cup!)

you are peaking my curiosity with this one SC…cant wait to see more of this wip…

I like him, esp. the gesture of his head/neck. Will he be posed more?

Yes Ken, I decided to see if I could do a logical flow here, beginning at the head, then posing and shaping him as I go. It seems to match my workflow, and I’m trying to keep the mesh organised as I go…(Thanx to your examples…)

Hey, cool SC,

he’s looking good so far, I’m seeing what you meant by adaptive skinning being simpler to use, however, with Unified skinning, one can place the Zspheres anywhere and they still look good when skinned, you can also save the zsphere model, but…

I’ve noticed that there is a limit to the ammount of times one can divide a unified mesh :frowning: , so there is times when detail will go missing if working on a project which requires it.

Thanks for the info though, I’m going to keep trying the adaptive method till I get it right! :smiley:

  • Shane

This is looking great Stonecutter! I love his classic stance and expression. I can’t wait to see this as it grows

MJ

Actually MJ, he isn’t posed at all…
As I rough out his head, I will also be posing and enlarging as I go down his body…
In the final pose, he’ll be looking a little skyward, gesturing with his right hand, and pulling his wagon behind him with his left hand…And walking with his big R. Crumb hands and feet… :smiley:

So, his pose is yet to come! :wink:

That will probably be the next update, along with his proper body proportions…I’m posting the ZSphere tool at each stage, along with a 2 density, Adaptive skin so people can watch the progress, and see if the method will work for them…When the model is mostly completed, I will be moving to a 3 density skin for finishing…At least that’s the plan.

Mighty Mellow !! Cool Dudus-oh-Brutus–a bop bop a looma a bop bam boom :smiley: :smiley: :smiley: :+1: :+1: :+1: :smiley: :smiley:

I will be watching your progress with much interest. Particularly since so far I have had no luck with using Zspheres for people or anything resembling a being for that matter. I cannot get the head at all!!

so far this looks great!

Mak

:cool:

Okay here is the beginning of the old reprobates’ character emerging…I want to emphasize that I have done NO modelling at all yet…This is just the ZSpheres and Adaptive skinning…

The ZSphere tool I started with in the first picture is this one…The point is that all you need is the ZSphere, and I believe with careful modelling, you get most of the way there with this approach…On the left, the ZSphere tool I save, in the middle, Adaptive skin at default, on the right, Adaptive skin at 3…(You still have 4 left…) I do this to show the level of detail I already have without working for it!

The next update will have the figure posed, and at least the beginnings of his clothes…Starting to look a little more R. Crumb-like now I think.

Hehe…

your model is definantly coming along great!

Now I cant wait for the next update, I’m sure it will be interesting, I see what you mean about achieving detail without actually having to create the detail, I think I’m going to work in this manner from now on! :slight_smile:

Looking good SC, keep um’ coming mate!

  • Shane

That’s very cool, how you use the ZSpheres to model. :+1:

Muvlo I have to admit this… :roll_eyes:
Nikko did a head, that I thought was totally insane for the amount of ZSpheres he had in it, and I believe he had the same thought, at least a little…

Well, guess what? My hat is off to you Danny, because I never would have thought of Forensic Anthropology, which is where this comes from, without seeing the complex head you made…

In Forensic Anthropology, if you have a skull, and you want to re-construct the face on it, you first try to figure out what race it might be, and then apply reference ‘pegs’ of plasticene, in order to establish flesh ‘depth’ at various areas of the skull. These are taken from Biometric studies that have been done. You now have depth, and by ‘blending’ over the bone, and up to the peg levels, you have a face… :wink:

So…Thanks Nikko, and your head wasn’t so crazy after all, and to Forensic Anthropology for the methodology used… :+1:

oh no is it going to be Nixon?? :smiley: :smiley: :+1: :+1: :+1: