I can’t believe you remember Earth Sandals Ron…!!!
That is looking Great !! funny dude with frayed pants is terrific !
Beautiful work SC-your attention to detail
and the planning of your images are really a treat to behold.Thanks for this inspiring
walkthrough.I watch.
I suggest to add a Taxi Cab on the left
And the man can now said “Hep ! TAXIII !!!”
Pilou
I like this update Michael, I thought you had given up on it for a while. I think a dog chasing a cat would be a nice addition.
DeeVee,
Joe.
Nice update Michael.
Dave
I’m posting this image due to a question regarding Adaptive vs. Unified skins, and the relative merits of each on Ron’s ‘Fingers and Toes’ thread…This is the ACTUAL mesh I used for my figure, and all it is, is the previous one, with smoothing…
I want to emphasize that this is Tool->Modifier smoothing at .27, NOT Tool->Deformation smoothing, which wipes out all detail as far as I’m concerned…
I’m posting this because I want as complete a sequence of operations as possible here, so people can get something out of it…I’m not an egomaniac, just trying to be helpful… :rolleyes:
All I did with this guy is snapshot him to the canvas, and then use the ‘Single Layer’ brush, with ZAdd off, and only RGB selected to paint him, followed by using the ‘Blur’ brush to remove facetting, since I didn’t want to wipe out his angular face planes…It’s a cartoon, right? In a more realistic figure I will do it differently. The shading enhancer with and without the ALT key was used to shade the figure and produce the fingernails, knuckles, and facial contours…It’s 2D after all…The teeth were added, one at a time, and the eyes were painted with Toy Plastic, and ZAdd off…The beard, and hair are just painted in and then ‘Snake-hooked’.
The reason I prefer the Adaptive is that I can get at the mesh, and it isn’t a mosquito net fineness, so it’s easier to keep it organized…When I first started using ZBrush, I thought of it as ‘Magic Clay’, and I must admit I loved being able to disregard the mesh…Now to me, the MESH is the magic…You can smooth it all kinds of ways to suit your purpose, but you should try to work with it…
Stonecutter:
Yeah, but can you animate it?
Bruce, Gregory
No Bruce, but I’ve moved on…
I hope to have Lightwave and Cinema 4D next week…
I admire what you would like but I think it has to be in the future, as far as ZBrush is concerned…I don’t become obsessive about software, and stopped using MAYA Unlimited, just because it didn’t suit my workflow. I see ZBrush at this point as a fantastic front end for producing ‘Bone-able’ meshes for traditionally powerful animation software, not a stand-alone, do it all app…
Stonecutter:
I was just teasin’. I know, there are probably many easier, even more direct approaches to reach the animation goalpost, but I come from those places, and for a person wanting to do animation - day in and day out - animating with f-curves, morph targets, adjusting, rendering, re-adjusting, re-rendering is, for me, like one famous animator who switched from 2D traditional, to 3D computer animation once said - “Animating with a computer is like animating with a microwave.” I get it, and agree. It lacks that “tactile” sensation and any form of instant gratification - and is highly technical, to boot. To each as he will. Plus, think of all of the supplimentary effects that can be produced in Zbrush and look spectacular and be lacking that “computer animated” look, which I am getting tired of seeing. You’re right, ZBrush is very capable of being employed the way that you suggest, and, I am sure most will use it this way - however, “and now, for something completely different.” People tire so quickly and easily.
best of luck in your efforts,
Bruce, Gregory
And a GREAT tease it is Bruce…
But…You might be onto something regarding that ‘computer animation’ look…I am fairly tired of that too…I watched ‘Final Fantasy’ and was amazed like most people, but the ‘look’ put me off…I look at Futurama, where they used ToonShaders, and built a 3 or 4 block area around the Planet Express building, and say, ‘Now that’s the way to use computers in animation!’ In the end, it’s the integration of the technology and the tradition I want as well as you, I suspect…Let the computer do the ‘heavy lifting’ and let the human work show through!
Looking really good!
Stonecutter.
Stonecutter:
Yeah, the heavy lifting part is what I am, now, not so sure of. Like most, I got sucked into that argument by the promise of the computer doing just that. But, how does it do just that? As all those guys doing computer animation for a living will tell you, the computer is a lousy in-betweener. It’s a machine, and it in-betweens like a machine would. That’s the main issue. How much time do you want to spend, doing what? Do you want to spend your time correcting a machine’s errors, or do you want to just get on with things and do it yourself.
Here is something else to consider: I don’t think a single animator working in the industry today, can exceed the volume of “drawings” that one of the “old-timers” could put out in a day. And those who come close - I wonder how gratified they are at the end of that day. There was one such guy working a long time ago at Disney who could draw 1000 frames per day, good ones. The “heavy lifting” was done right inside his head. I like that. Now, the other issue is the love of gadgets. I love gadgets as much or more than the next guy and have the receipts to prove it. But, I don’t think what gadgets provide is what people are really after, in the long run. And, gadgets break. And when they break, who do you get to fix them? Can ZBrush heavy lift? It can, if you consider that while doing much of the lifting yourself, it becomes the entire “Ink and Paint”, “Rotoscoping” and “Camera” department in place of those other bozos you would have had to hire. Leave the human stuff to the humans and give the rest to the “chimpanzees”.
Just a couple of thoughts.
Bruce, Gregory
And the award for longest WIP goes to…
Just teasing, Miguel! I was just telling Ron Harris that you have been working on this for such a long time, but then you are a gemcutter, so perfection and attention to detail is probably something you just can’t help.
:D, Brian…
I’m working on lots of projects while I do this, and MOST of them have nothing to do with computers…
But I also enjoy what I do anyway, and since I’m not in any hurry, well…
And in this case, I want to do a long WIP anyway, since there are a lot of people on the Forum who might like to watch the ENTIRE process…If you check my ‘1000’ post thread, you’ll find that I am one of the people who started the ‘WIP’ idea in the first place here…
(But you guys might get a little older while I do this! It is coming to the conclusion now though…I promise! )
Trust me, I understand. And why rush, anyway? It’s been an interesting thread all around, so there certainly is no reason to explain yourself. I admit, I didn’t realize the billboard was not an image of it’s own, until you pointed out that it was part of the larger project. Very nice work, so don’t take my weird sense of humor as an attack, by any means. OK?