Now is working for me, thanks to all advice
Andreseloy
@ Plakkie: sorry, again an update to my first tut.:o
I found out this which had to be integrated:
- In case you have to save your work during an unfinished topology-creation and you load it later again and try to continue, you will find that you cannot see any of the newly added topology. To fix this, first clone your model after load and work with the clone. Then all works fine.
Rastaman, why the excuse? It’s great you are making that great tut better and better!
I just spend two hours catching up with you rigging maniacs. I never knew I would be looking forward to a new Zbrush update so soon; if Pixologic could take out the obvious bugs and develop it further, the functionality would be great.
I do have some questions about the topology-rigging: I find it hard creating a rig with the topology clicking method. When I do click the new microspheres always attach to the ‘surface’ of the yellow ghost. They don’t automatticaly find the middle of the mesh, as they should do if I understand your descriptions correctly… I guess I’m missing a step? This is my current workflow:
-Draw Zsphere, edit, scale, move
-Tool:Topology:Select, selecting AverageMan model
- I see yellow soul with drawn ZSphere.
- I click on desired places, the microspheres seek the surface of the model.
As already remarked I too have found out that moving a toporigged object wreaks havoc on the preview. I used Dargalos ztl from post #227 (227 already! :D) to create a pose. Everything went well, until I moved the preview down with the transpose function. Don’t do that.
Dargelos, AngelJ, Rastaman, Andreseloy: big respect for the way you keep finding new tricks. I’m changing the front page right now to include the new finds, mainly in the way of presenting Rastaman’s very complete and clear tutorial. Would you guys mind me using a sample of your pictures to illustrate the techniques?
Plakkie, use whatever you need.
Your experience is right, Dargelos way always attaches the micro-zspheres on the inside-surface of the yellow mesh.
I’m not quite sure, but I think the technique I discovered first after seiing his first pictures does not do so.
I will retry it and see.
Both methods are descriped in the hidden-secrets-Tut that has also now an update including Sire’s usefull hint.
me to, take what you consider didactic!
Thanks Rastaman your explanation give light to Dargelos outstanding tips!
Andreseloy
You’re welcome.
Dargelos’s way gave me an idea that the work with two cloned versions (high- and low-poly) could also be a way to work with surface-riggs.
I will also try this and if it’s successfull, I will integrate it into the ‘Hidden-secrets’-Tut and actualize the file again.
Plakkie: checked my variation out, it’s quite the same as in Dargelos’ way.
The rigg is always connected to the various inside-surfaces of the yellow-mesh.
That unfortunately limits its use a little bit more compared to the ‘normal’ way Pixologic intended.
A question regarding Sire’s tipp: How do I extract ?
It’s on the bottom of the subtool pallet. Select the subtool, press extract with the thickness slider to zero, and tadaaa, a new cloned subtool!
Awesome tutorial! Thank you very very much!
Well, I have a problem with playing ZScripts. I don’t know how to play one…
I can ‘load’ a ZScript as a TXT with the ‘load’ Button the in the ZScript Palette, but how can I play it? There is no play Button and I can’t find any help how to play a ZScript.
Could please someone tell me how I can load and PLAY a ZScript such as the ones in this thread?
Thank you very much,
Oliver
Ah well, I’ll present it as a shiny new technique full of potential anyway.
Hi Oliver, yeah, that’s hard to find if you don’t know it. Here’s how. After loading the ZScript as you already did, click on the two arrows on the bottom of your main screen. Those arrows are used to show and hide shelves just as you can do with the side shelves. The bottom shelve will expand, and there you will see a little playing button!
Pressing it will prompt a message asking to initialize Zbrush. Do that, and the ZScript will start. Explore the ZScript window for more options when playing your ZScript.
Enjoy,
Plakkie
Ah there it is…
Thank you!
Rastaman where are you updating your tutorial, i press now in the Wiki and say invalid thread,
Andreseloy
now is update! sorry
Thanx for the help, Plakkie.
Ok, the front page has been updated to include Dargelos, Rastaman and AngelJ’s contributions. I’ve not used much text as the attached tutorial pretty much says it all. Also included Huan80’s tip about Ralf Stumpf’s workaround for topologizing subtooled objects. Thanks Huan! I’ll try to update the Wiki as well.
In the following days I want to extend the lab to include a bit more about creating a good flowing topology. I’ve got many problems and questions concerning this, so any reference, tips, documentation you might have would be most welcome. Ideal is not only to instruct users how to use the topology tool (which is a nobel goal in itself) but also how to create GOOD topology. I currently know nearly nothing about good polygon flow, but if we work together maybe we can find good tips and a set of general rules?
Cheers!
Plakkie
Andreseloy: the actual link is in my thread.
Until Plakkie or someone else with access to editing the wiki hasn’t update the link, it reffers to the old deleted file.
So better look to my post for actual versions:
Hidden-features guide: http://www.zbrushcentral.com/zbc/showthread.php?t=44876&page=16&pp=15
Topology-Tut: http://www.zbrushcentral.com/zbc/showthread.php?t=44876&page=10&pp=15
Because currently there are again so much additions that I recently integrate to the hidden-secrets-tut, the other links to this Tut might be invalide within some hours.
The toplogy-Tut is finished so far because of the 500 KB-Limit this server allows to upload. So an now actualiized link should work fine in the future.
@ Plakkie:
I am currently working on my first complex model fully created out of ZSphere-topology-technique. So this topic of creating a good topology-flow is my current work. I will show results when it’s time.
Mostly I recommend again to use the mouse or touchpad instead of graphik-pens to cretae the basic topology-rings (see my tut). This helps prefenting later distorsions of the mesh.
Always ahead of the pack eh? :lol:
Yeah, mouse is much better for this. I´m concerned most with how best to setup the lines and rings, and especially how not to end up with squares with more then 4 points.
Yes, that’s one of the major problems.
But herefore you can look at older tutorials or Tuts for other Apps that explains NURBS-Modeling etc.
The flow of the lines is almost the same as that what topology represents.
As I learned from profis, sometimes it’s better to accept a triangle or 5-point-patch on a small and unimportant place than forcing recommended Quads that don’t produce later a good surface on other important areas.
Again a hint regarding ‘clone’ vs ‘extract’:
I prefer ‘Clone’, because ‘Extract’ does not produce a good result with low-poly-status of a model. The extracted version is thinner and has a big loss of the former outline.
Only ‘clone’ produces an identical copy of your original.