ZBrushCentral

Topology experiment.

Handlebar,

Thanks for the hard work. I like the approach and have no trouble with your process. However, I have bumped up against a program issue I hope you can help with. If you view my posted image you will see that the eye sockets (the yellowgreen polygroup) are not the same. Even though I have isolated the ‘X’ axis in the transform pallette, when I attempt to adjust the eye socket it does not update in a bilateral fashion. If I sculpt the head shape (the red shaded polygroup) the head shape does update bilaterally - the eye polygroup does not. What must I do so that all points update bilaterally?

Thanks!

~S.~

Attachments

Topology Head 1.jpg

Hi SNARK, sometimes zbrush looses symetry and can be fixed with the smart resym button in the tools/deformation pallete. If you have a complex model with many subdivision levels you need to mask out one half of the mesh and use smart resym for each level. Hope that helps.

Steve 8)

Hi, Handlebar.

I have Z3 now and am trying to use this workflow to create head topology but it doesn’t work the same way as Z2. Have you played with this? When I draw a sphere and add the eyes then go to move vertices, I get three orange circles connected by a line and the Move function doesn’t work on the vertices. Any thoughts? Would it be possible for you to post a ZScript showing how to accomplish your workflow in Z3?

Thanks!

~S.~

Attachments

ZSphere - Z3.jpg

Hi Snark

The new tweak brush can be used to push vertices around. Use this instead of the move tool.

Alex

Thanks for the reply, Alex.

I have not had success with the tweak tool but I have had success with the draw tool. When I create a ZSphere head, convert it to polymesh and activate the move tool, the transpose icon appears. If I instead activate the draw tool I am able to manipulate the vertices the way I used to be able to manipulate vertices with the move tool. Is this intentional? Is this the new paradigm?

~S.~

What is it that doesn’t work for you? I’ve found that it works nearly identically to the ZB2 “move” function.

Only thing is occasionally it doesn’t appear to select vertices when trying to only move 1 at a time… but I’ve discovered that changing your brush size (usually to something larger than 5) and/or rotating the viewport slightly will fix this.

Otherwise, tweak is essentially the old move tool.