ZBrushCentral

Tibi Neag Artwork

Hi guys,

This is the 5th video in my Dracula, 3D Character Tutorial series.
In this video I’m showing you my process of modeling Dracula’s ankle high medieval shoes in 3DS Max and then sculpting them in Zbrush.
As a reminder, I’m trying to post a new video on my YouTube channel weekly, every Wednesday: https://www.youtube.com/user/TibiNeag

If you like my videos, please subscribe, like and share.

Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
Gumroad: https://gumroad.com/tibineag

Thanks!

Hi guys,

This is the 6th video in my Dracula, 3D Character Tutorial series.
In this video I’m showing you my process of sculpting Dracula’s hands (secondary and some tertiary details) and blocking out the armor pieces using the ZModeler brush.

If you like my videos, please subscribe, like and share.
Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
Gumroad: https://gumroad.com/tibineag

Thanks!

Hi guys,

This is the 7th video in my Dracula, 3D Character Tutorial series.
This video deals with further refining the armor shells in ZBrush and sculpting leather medieval gloves.

Stay tuned for a new video next Wednesday. If you like my videos, please subscribe, like and share.
Facebook: http://www.facebook.com/TibiNeag3D/
Artstation: http://www.artstation.com/artist/tibineag
Gumroad: http://gumroad.com/tibineag

Concept art by Sungryun Park: http://www.artstation.com/artwork/yk59n

Thanks!

Hi guys,

This is my latest personal project, a likeness study of Stone Cold Steve Austin based on Hossein Diba’s Gnomon Tutorial which I highly recommend. It was done over the course of about 40 hours, during lunch breaks, in Zbrush and Photoshop.

Any negative or critical feedback will be appreciated! Cheers!

Tibi_Neag_Steve_Austin_07.jpg
Tibi_Neag_Steve_Austin_05.jpg
Tibi_Neag_Steve_Austin_06.jpg
Tibi_Neag_Steve_Austin_00.jpg
Tibi_Neag_Steve_Austin_04.jpg

Here is an animated gif with the progress:

Attachments

Tibi_Neag_Steve_Austin_07.jpg

Tibi_Neag_Steve_Austin_00.jpg

Tibi_Neag_Steve_Austin_04.jpg

Hi guys,
This is the last post related to my Stone Cold Steve Austin project and I decided to give away the character for free, for educational purposes.
You can download the ZBrush files from my Gumroad profile here: https://gumroad.com/l/CYFCo

Hi guys,

This is the 8th video in my Dracula, 3D Character Tutorial series.
In this video I finishing sculpting the medieval gloves and further refine the armor shells before extruding them in the next video.
Concept art by Sungryun Park: https://www.artstation.com/artwork/yk59n

If you like my videos, please subscribe, like and share.
Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
Gumroad: https://gumroad.com/tibineag

Thanks!

Lol, you got me with the slippers. Been meaning to look into Hossein’s tutorial. You got great results.

Thanks Wyatt!

Hi guys,

This is the 9th video in my Dracula, 3D Character Tutorial series.
In this video I’m adding thickness to the armor shells and further refine their shape using the ZModeler brush and Move topological.

If you like my videos, please subscribe, like and share.
Thanks!

Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tib
Gumroad: https://gumroad.com/tibineag

Concept art by Sungryun Park: https://www.artstation.com/artwork/yk59n

Hi guys,

This is the 10th video in my Dracula, 3D Character Tutorial series.
In this video I’m refining the armor shells, adding new armor elements and polishing existing pieces.

If you like my videos, please subscribe, like and share.

Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
Gumroad: https://gumroad.com/tibineag

Thanks!

Awesome work - thanks for sharing it. It’s amazing to take a closer look.

Great work on fibers, did you merged them or is it single fibermesh?
You mixed materials - very cool :smiley:

Thanks Nebular!
Yes, I merged multiple fibermeshes.

More renders here: https://www.facebook.com/286589738116182/photos/?tab=album&album_id=1104021093039705

Hi guys,

This is the 11th video in my Dracula, 3D Character Tutorial series.
This video covers the following:

  • modeling two helmet designs in ZBrush and 3DS Max
  • sculpting an armoring cap in ZBrush
  • simulating a cape in Marvelous Designer
  • retopologizing the cape in 3DS Max and projecting the simulated results back onto it in ZBrush

If you like my videos, please subscribe, like and share.
Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
Gumroad: https://gumroad.com/tibineag

Thanks!

Hi guys,

This is the 12th video in my Dracula, 3D Character Tutorial series.
This video covers the following:

  • modeling a knight protection skirt
  • refining several armor pieces
  • sculpting the final head, part 1, sculpting secondary details

If you like my videos, subscribe for a new video every Wednesday!

YouTube: https://www.youtube.com/user/TibiNeag
Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
Gumroad: https://gumroad.com/tibineag

Thanks!

Hi guys,

This is the 13th video in my Dracula, 3D Character Tutorial series.
This video covers the following:

  • sculpting the final head, part 2, sculpting tertiary details like skin pores and wrinkles

Subscribe for a new video every Wednesday!

Gumroad: https://gumroad.com/tibineag
Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
YouTube: https://www.youtube.com/user/TibiNeag
Twitter: https://twitter.com/tibi_neag

Thanks!

Hi guys,
This is the 14th video in my Dracula, 3D Character Tutorial series.

This video covers the following:

  • finishing the head sculpt
  • adding final tertiary details (wrinkles, moles, expression lines)

Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
Gumroad: https://gumroad.com/tibineag

Subscribe, like and share for a new video every Wednesday!
Thanks!

Hi guys,

This is the 15th video in my Dracula, 3D Character Tutorial series.
This video covers the following:

  • creating a fibermesh haircut and converting it to geometry
  • adding thickness to various armor borders

If you like my videos, please subscribe, like and share.

Gumroad: https://gumroad.com/tibineag
Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
YouTube: https://www.youtube.com/user/TibiNeag
Twitter: https://twitter.com/tibi_neag

Thanks!

Hi guys,

This is the 16th video in my Dracula, 3D Character Tutorial series.
This video covers the following:

  • refining the armor shell borders with a specific medieval pattern
  • adding semi-spherical rivets to various armor shells
  • modeling medieval belts and belt buckles in ZBrush using the ZModeler brush
  • placing belts across the armor using the transpose tools

If you like my videos, download, like, share, subscribe, retweet!

Gumroad: https://gumroad.com/tibineag
Facebook: https://www.facebook.com/TibiNeag3D/
Artstation: https://www.artstation.com/artist/tibineag
YouTube: https://www.youtube.com/user/TibiNeag
Twitter: https://twitter.com/tibi_neag

Thanks!

A very solid work! Thans for sharing very amazing job.

Thank you for the kind words, Nebular! I’m glad someone found them useful.