ZBrushCentral

the wrestler (WiP museum_scene)

Thank you chrono

How on earth do you guys make that stuff?

Many ways to skin the cat. :lol:
In my case, it’s a simple and fast game of topology and the use of groups, group loops and UVs (GUV please)
So, make a plane subdivide it. Sculpt a nice geometrical pattern, a relief. Grab it as alpha, or just BPR-export the depth mask. It is important to use more than 8 bit, so a 16 bit B&W PSD is OK.
Do your low poly sculpt. Now after r6, you can use the z remesher. Amazing. Make some group loops around. Ask for UVs (GUV). Apply the displacement-depth map (displ panel). Try to preview displacement. Voilà
Optionally keep working by selecting loops and extracting them as new tools. Same procedure again.
Here, a 10 mins doodling for you. I tried to make it simple, see the two tools?
moretestsZBL.jpg

Still impressed with z remesher. Excellent loops. Two layered tools.
This in 30 mins, rendering included (cycles)

LahSpZBtopo1100.jpg

Hi Michalis,

WOooo!!! Impressive! Superb! I do not have time to work with ZB right now (I’m with 3DC.) But you give me really want to update my ZB.
Is that you’re thinking of making a little tutorial with pictures for this method?
Friend thank you and congratulations again.

Definetely have to check the new features :slight_smile: very cool Michalis :+1:

Thank you Kargall
But I did post a tutorial. It’s for blender users but fits everywhere.
Thanks Daniele, please check these new features. Especially the z remesher.

Hi,
Thanks Michalis,
Have been playing around with this method. I made my displacements with photoshop which is a bit average, I will go back to using the method you explained above.
Cheers!

Pshop for displacements.
OK, these have to be 16 bit gray scale at least. 32 but exr is better.
How do you bake AO maps in Ps?
A real baked relief is the best way to go.

OK another one.
In love with z remesher. Indeed so!
Fast sculpting under dynamesh. Z remesher (watch for the right loops -guides)
Have fun with loops. Stay in zbrush or export to another app (for more control on UVs). Doodles in minutes. I wonder…
It costs less than 100k poly, due to the use of prebaked bump panels (+AO panel). Though I can easily enable real displacement if needed.

Looks great! I really love the look of this one! :smiley:

Cheers, David

I still couldn’t figure it out. How did you do the first one in 10 min and the second in hour and a half.

Please video tutorial. thanks

Thanks so much for the explanation! I’m on my phone but I’ll have a better look at it when I get home. Thanks so much :slight_smile:

I still couldn’t figure it out. How did you do the first one in 10 min and the second in hour and a half.

Please video tutorial. thanks

I can do in 3 mins. Or in 3 days… you never know. :lol:
I mean, this technique is very very fast. If combined with good prebaked panels, bumps+AO maps it can be very cheap too. LOL. I mean ~5k-50k poly.
UVs and maps are already there, so, ready to export.

Chalkman, chrono, Rhythem02,
Thanks you !

Ooo I too would love a video! I’m still super confused on how its done :lol:

Hi Michalis, love your stil and the way how you are using the displacements. Yeah, ZRemesher is great.
Btw. thanks for your comments to my work.

Cheers
Roland

This is friggin awesome!! = )

I’m with Rhythem02 and chrono1081, reading the explanations and thinks to myself “…woot did he just say?” :smiley:
Still have to go through your tutorial, but looking very much forward to learn this technique!

Super cool and inspiring work in this thread though, so happy I found it! :slight_smile:

Z

Roland, thank you. Your wonderful posts, though of a different style, still share the same technical principles.
@achidotte, thanks.
There isn’t any mystery behind such techniques.
All you need is to bake a panel relief, as displacement map. Easy in zbrush.

  1. this panel better be constructed by horizontal and vertical edges as possible. Avoid curves.
  2. Topology has to be clean and of quads only. The excellent z remesher serves well.
  3. ctrl+shift (lasso mode) can select/hide loops. Such loops can be assigned as polygroups. They can also be extracted as new tools (pallet)

to use a displacement map on UV unwrapped meshes isn’t something new.

  1. A geometrical (horizontal vertical) pattern - displacement map has to be aligned to the topology (as seen in a UV editor). The way to do so in zbrush, is to UV unwrap the mesh as GUV. (You can always export the obj to another app - UV editor and edit it. More control this way)

Such aligned topology to a geometrical pattern eliminates many artifacts after subd+displacement. But it’s still a boring pattern.
Here comes the loops. Group loops, etc etc. These will curve all these creating more organic forms.

So, we propose, sculpt using topology and UVs aligned to displacement maps.

If such a displacement map is combined with an AO map as well, then, you don’t even need to bake to a low poly mesh for exporting purposes. It’s ready for exporting alright.

A tutorial is here. (made for blender artists forum, but it’s valid for any other app)
More links to help navigation to this rather chaotic thread, bottom of the #2 post - page
Here’s a displacement and a AO map, to play with. It is very important to be a 16bit map at least. 8bit displ maps result to nasty artifacts. Avoid them.
These are 16 bit tiffs, you may need to convert them as PSD 16 bit for zbrush use.

Efharisto para poli Michalis! Thanks for the explanation again. :slight_smile: I also went through your tutorials on the blender forum. I can’t wait to try this out. I haven’t played with displacement maps before. Been having a full break from 3D in general for over a year now and don’t have a computer atm that I can use for zbrush, so I will have to wait abit before trying this. But thanks again malaka! Greeks are awesome, used to live with some in UK, very cool people, and you seem super cool just like them! *.’
Looking forward to see more of your work.

Z

Thanks Ackidott.
BTW the word “malaka” is a light version of as*****, so… Nevermind, it’s the light version. :lol:

michalis, I really like your work. I am amazed by your meticulous to detail.
Showed them to my wife, she asked me to leave them in the tabs.

WOW thanks Lexxx. To you and your wife. Simple sculpting is all I like to do, recently no motivation… well I guess it happens to anyone.