good job with the stone, I really like
cassette and the future is fantasticsmall_orange_diamond
Thank you so much LXV, PFC
Here two quite opposite things. (not really for me)
The well known masterpiece, an influence, I just thought that instead of an almost child an angry desperate woman fits better on the role.
A marble like material, blender cycles render.
Another one, just testing a toon shader, a technique based on UVs, Iāll post some tutorials soon. Based on UVs, works under any app, under a decent UV editor, even under Zbrush. Very friendly for animations. if you are aware of the usual issues on such matters.
Beautiful Medusa bro, immortal
Super cool, love the render
super cool render on the last gorgon bust,love to see your settings if possible!
Thank you LVXIFER, too kind comments.
Dman3d, thank you, itās the new cycles SSS implementation.
@3mm, thank you, are you interested on cycles nodes setup? If so, you can download the marble blend file with the default cube, texture included.
As for lighting, four lights are in use + a hdri.
michalis, wow the medusa, what an interpretation! love itā¦
Thank you doris,
To tell the truth, itās the second posted image that exited me. Thereās some potential on this workaround.
After all, Iām a bit tired from all this photorealistic approach.
āFashion is a form of ugliness so intolerable that we have to alter it every six months.ā
Oscar Wilde
:lol:
I insist on this workaround.
More JK style results then,
What these have to do in a museum scene, dedicated thread? Well, JKās artwork should be in a museum if not already.
hi , never tried the posterize/comic render which are the settings? iād like to test it just for funā¦yours is really cool
LVXIFER
I know you love huge printed outputs.
Such works can be traced and converted to vector graphics. (AI)
The basic idea is to bake an AO map or/and a cavity map of a relief-panel and use this map on a UV editor. Then, a shadeless pass can provide all the ink like work.
Itās very friendly for animations too. If combined with toon shaders, or better with apps like freestyle/blender, well, many possible ways then.
What I have in mind is to bombard all the walls of a room. Like gigantic frescos.
BTW, these are rendered in blender / freestyle (toon renderer)
ah thx for the tips i thought it was the posterize render in zbrush
Still, posterize render can serve well, baking such maps. Right?
More sculpting, more patinas, in zbrush. After retopology, UVs etc. Rendered in cycles as usual.
once again, impressive. love the red tint on the snakes ā¦
Thanks Doris.
I first thought that all the zbrush detailed work was lost, eaten under SSS. In fact some of this work made in blender, on multires.
Zbrush was able to reconstruct subdivisions, (I love this), and did a lot more more. +painting-tints, cavity masks etc. Now I change my mind. All these are here, they just are as visible as they should be. The basics, the abstract part, the clean forms is all that matters and what an SSS marble basically presents.
An amazing feeling - real marble!
Thank you Lexxx too kind of you.
Here I am, no free time there days.
However, I had to test and have lot of fun with the awesome r6
That is awesome!!! How on earth do you guys make that stuff?