Oh wow…
Thank you Michalis!
These are crazy, that last ones colors actually hurt!
I am starting to see something here, it looks to me like the UV map is creating areas and trying to squeeze or stretch the image that does the displacement to fit, is that the case? If so can that be changed so that no stretching is allowed and the original shapes in the object are preserved?
For example picture a row of hydraulic rams sitting next to each other, like a couple of dozen of them that you want to add to a surface, can you keep them from being bent? Hydraulic rams usually do not work if they are bent.
Something I would like to be able to do in ZBrush or in Blender is to make an over all shape and add using an image a gigantic amount of detail using an image but not having it be distorted.
This stuff confuses the hell out of me and its hard to describe but that’s normal I suppose.
I think I have an idea…
Maybe…