Thanks bfgnz
I didn’t make this video. I also work differently with the UV editor.
I bake exr 32bit depth files. Zbrush can’t support 32bit depth files, though it still bakes and exports 32 bit displ maps.
It doesn’t worth to get involved into blender for this displ feature only. It’s not an easy app to learn it. But it worths to learn blender by all means. It’s a massive fully operative app. It’s not an addition to zbrush, it’s the opposite.
You may download recent blender builds though, just for importing your zbrush work and have a decent render with decent shaders etc (cycles render engine). Still you’ll find it hard to learn the nodes based UI of cycles.
But, in zbrush, I managed to sculpt similarly. Not with this precision and more randomly. On the other hand, in zb, there’re other options to blend into this workaround.
@deke
great last one piece!
I don’t know about 3dmax, (macUser). What options under UV editor? Methods to unwrap?
Edit:
I had a look on 3dmax tutorials (UVW)
Is it a flatten mapping + stitch procedure that will align “islands” as needed on a geometrical pattern?