ZBrushCentral

the wrestler (WiP museum_scene)

Thanks mealea.
About cycles comments, LOL and LOL

Pixologic is cranking out updates

Indeed, and these already helped me to export in blender cycles easily and fast.

Nice to hear from you.
My life became a mess and I can’t go to the sea. Not for a day but for a month or two. Me, in the middle of this particularly hot greek summer, not into the sea.
Forgetting all these “nonsenses” here (joking) and just dive as deep as possible. You, more than anyone else here, may understand how disparate I may feel. :frowning:

Long time no posts.
I found some time and worked on one of these grecoroman style portraits.
Qremesher+UVmaster+noisemaker
Exported and rendered in cycles.

grecoroman#3S.jpg

Your museum is acquiring some really nice treasures Michalis…:+1:…Always a real pleasure seeing the new additions…Great job done as always…:+1:small_orange_diamond:)

Glenn

Thanks Glenn, my friend.
The truth is that I’m working on something what you might call it “from my imagination”. Directly.
I’m not good on this, I better call it realistic for it’s what my eyes captured under difficult-hard circumstances.
Allow me to post them here, though zbrush is not used, not really. The old lady is an old zb project totally revisited and altered. The followings are blender only sculpting projects. New sculptris like, dynamic topology blender implementation tests. Cycles renders, procedural shaders.

Awesome renders! :+1:

Thanks santis.
But this is my point. Can you imagine sculpting and have a physically correct renderer in hand?

Without loosing the advantage of Ctrl+Z and layers? :wink:

without loosing the ctrl+z, right. This issue is solved.
Layers? What you gonna do with them against a nodes-endless of possibilities set up, that’s an interesting question.
The only limit is your imagination. IMO

Another one. Demonstrating my AntiqBronze procedural shader under cycles-blender.

AntiqBronze.jpg

Your stuff is hard to look at its so good
I’m going to start doing a lot more actual sculpting because of you and all these wonderful things you make

Love your work. The sculpt of the woman and the fish on page 11… I especially liked that one. Were you working from photo reference? Or were you just sculpting from memory?

Thank you, mealea, mpaquin.
There were several references for this venue statue. Lot of similar roman copies of this sculpt around the famous museums.
In general, I work from memory. Sometimes, from my poor imagination.

The way you are capturing a sense of the passage of time in such a convincing way with these statues of yours is truely Amazing and is always a welcomed treat for these old eyes of mine…Looking forward to seeing many many more…:+1:small_orange_diamond:)
Keep up the great works Michalis…Always an Inspiration for me…:slight_smile:

Glenn

Thank you Glenn.
Most of my recent work is not so related to zb. So, not much to show here.

But YOU are relevent to ZBrush and in my opinion (inflate inflate inflate) what you make should be here so we can see it and learn stuff.

You may be right mealea.
Thanks for the tooo kind words.
OK, here’s an attempt on a one eye man, probably a wrestler (pankration, though an ancient olympic game, a really deadly one)
Or the opposite of a cyclops… somehow. he he
A blender-cycles render.

wresR1.jpg

of course, maleaying is right ! zbc lives from the diversity of artists, so you are needed with your approach and visions,and, i am assuming that your work goes similar as mine, in that zbrush is involved in one way or other in most projects… anyway, me too, am happy to see you posting here again,too :slight_smile:

Heroic character.
The material is gorgeous.

love your sculptures absolutely…the material is really cool too , great work

i really like your suclpts… it looks like you really put some time and effort into making them.
Nice job.
adam