Frenchy,
both numbers (universe and screen) give us much more freedom that we could even imagine, but can see for ourselves for example here on ZBC or out of our windows [and Mac :rolleyes:].
The really cool thing is that in real universe each poligon is an actor and interacts with the others, and this would be great to have in Zbrush: polys that have vorticosity or attract/repel spontaneusly their neighbours. You model something then let it go a bit on his own, then tweak it again, then let it go (like growing a model instead of playing god with it :), I think it would be lots of fun. Instead of cycling trough all pixel combinations on the screen this would be more enjoyable I think.
Marcuuuuuuusss_civis?!?! Can you hear meeee? Isn’t this a cool idea for a script :lol:?!?
Dogbone,
Who is General Failure and why is he reading my hard disk?
PS: the word god is intentionally left lowercase meaning a generic divinity, hope no one of any religion is offended by the comparison between divine creation and a computer program. This is not intended to be blaspheme in any sense.