ZBrushCentral

The Sin Eater (WIP)

HI All

been busy with this, mainly working on creating a light setup that i’m happy with. Wanting to achieve that cinematic blue gloom effect. still feel I can tweek the lights more. I’ve also gon away and re modeled and posed the body. The flap of skin that hangs from his right arm needs more work to look convincing. And I’m going to work more on his head, especially the lips and chin area. I have worked a couple of teeth ideas, can’t decide between rotten gappy teeth or rows of sharp fangs. I’ll come back to the robe later.

Anyway here’s two light renders 1 low 1 high contrast. Let me know your comments. Thanks

[Avsetblue2thm.jpg]Avsetblue3.jpg

Attachments

Avsetblue2.jpg

I live the lighting on the bottom image better. It shows off the facial features better. The folds of the robe look much better too. I agree with you on the arm, it does need a little work, perhaps bulking up the top part of it a bit, just to give it the feel that there is bone or bulk underneath the skin. I love the texturing on it though. Did you paint the skin using a reference image as a texture, or is it from scratch?

I really like the background in this image the robes are really good too.:+1: Did you do the robe is Zbrush , how did you do it love to see some workflow on that.:slight_smile:

Thanks XxDarkMessiahxX / Harmonic

A very quick post, before i shoot out for work.

Harmonic, the robe was very easy to create providing you have poser with cloth facility in.

Creat a simple plane and delet a small hole in the middle for the neck to sit through, move edges in to a flowing shape and save as an .obj export your posed figure into Poser as an .obj fileor use a posed Poser figure. then bring your cloth plane in and asign it to clothify to the figure. I made need to explain this when I got more time but here are couple of samples to give an idea
[clothWIP.jpg]clothwrap.jpg
Cloth plane after using cloth wrap in poser

Hey thanks for posting this, :slight_smile: I have been doing allot of cloths in zbrush and it takes allot of work to get it to look natural, and I really like the way yours flows and hags on the body. I don’t have Poser but I would still be interested in seeing more.

XxDarkMessiahxX: Thanks for your comments, I will go back to the arm and bulk it out, that’s what i was thinking it needed bulking out on the top and a couple of folds cuting down the flap. Can’t find any decent ref images of sagging skin from arms. so its trial and error at the moment. The texture is all done from scratch, using deco brush and various alphas to drag over to get that burnt scar like effect. Not quite what i was after which was a really wrinkly skin. But i liked the way it came out, so went with the flow.

Harmonic: Youre welcome, I’ve been trying various methods for getting good cloth folds, This is the first time I’ve used this method with poser’s cloth tool, took about 8 attempts before i got one that I was happy with. the main problem arises with getting the plane in the right shape and size to start with.

you can cut other area out of the plane to add shape to the drape i.e on the ends for the arms. I pictured a kaftan layed flat on the floor and what shape it would take. the dress was done the same way but with a cone. No hang on, I can’t remember if I used that result now or if folded it all in ZB. I tried both methods and went for what looked best. Once you have the draped model you can then bring it back into ZB and work it more for finer details. Just play and experiment is my best advice.

Also, I have a feeling that there is are drape and cloth tools for other high end 3d progs like lightwave, XSI but not having access to these I can’t confirm.

Ok will be posting an update soon.:):wink:

Still working on the 3rds…thank you.

Found some flabby arm photos…am very suprised there aren’t more…but here are what I found…

http://imagine.islanders.ca/pictures/compareback.jpg
http://surgerynews.net/news/1204/arms.jpg
http://www.bubbe.com/dsb/sf/images/faggie.jpg

already looking forward to more from you…love yer works

Ron
[email protected]

ps. lol guess now I have went from #1 fan to stalker…muhahahahah (j/k):wink:

some medical sites with alot of pics that could be used for reference and possibly textures…suture pics etc…
http://images.google.com/imgres?imgurl=http://ent-usa.com/Facial%2520Flaps/rhomboid_flap_042602/Pre-op_rhomboid_042602.jpg&imgrefurl=http://ent-usa.com/rhomboid_flap_2.htm&h=685&w=600&sz=93&hl=en&start=98&tbnid=k9VeV6AVLnVA4M:&tbnh=139&tbnw=122&prev=/images%3Fq%3Dskin%2Bflap%26start%3D80%26ndsp%3D20%26svnum%3D10%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3DISO-8859-1%26sa%3DN

and then I found even more…gross stuff but can probably still be used for good sick references etc…and maybe good for some alpha conversions…hope they help in this and future works…

Lesions…

http://www.ispub.com/xml/journals/ijim/vol5n1/alcohol-fig1b.jpg
http://www.bath.ac.uk/pr/releases/images/insect5.jpg
Link to a Lesions search…very graphic and nasty in a gross way, but kewl for the dark
artist :slight_smile:
http://images.google.com/images?q=lesions&svnum=10&hl=en&lr=&ie=ISO-8859-1&oe=ISO-8859-1
http://images.google.com/imgres?imgurl=http://www.vet.uga.edu/vpp/ivm/eng/CSF/FIG22.jpg&imgr
efurl=http://www.vet.uga.edu/vpp/ivm/eng/CSF/gross.htm&h=242&w=375&sz=38&hl=en&start=77&tbni
d=18a0oQThNYJRBM:&tbnh=79&tbnw=122&prev=/images%3Fq%3Dlesions%26start%3D60%26ndsp%3D20%26svn
um%3D10%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3DISO-8859-1%26sa%3DN
http://www.oralpath.com/LESIONS/SCCgingiva.JPG
http://images.google.com/imgres?imgurl=http://bms.brown.edu/pedisurg/images/ImageBank/Congen
Lung/DissectedBronchogenicCyst.jpg&imgrefurl=http://bms.brown.edu/pedisurg/Brown/Image%2520b
ank%2520pages/CongenLung.html&h=275&w=420&sz=29&hl=en&start=322&tbnid=DWdab75EokRICM:&tbnh=8
2&tbnw=125&prev=/images%3Fq%3Dlesions%26start%3D320%26ndsp%3D20%26svnum%3D10%26hl%3Den%26lr%
3D%26ie%3DUTF-8%26oe%3DISO-8859-1%26sa%3DN

http://www.pxe.org/virtpat/docs/graphics/lip.gif
http://images.google.com/imgres?imgurl=http://michigan.gov/images/deerlungsnodules1_74474_7.
jpg&imgrefurl=http://michigan.gov/emergingdiseases/0,1607,7-186-25804-76392–,00.html&h=300&
w=400&sz=52&hl=en&start=620&tbnid=-wLDDtOJI7fLMM:&tbnh=93&tbnw=124&prev=/images%3Fq%3Dlesion
s%26start%3D600%26ndsp%3D20%26svnum%3D10%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3DISO-8859-1%26
sa%3DN

Thats a great help, there Ron Thanks. I Was suprised at the lack of flabby limb images. I looked at nip and tuck sites, for people having excces skin removed, thinking they would have examples of befor and after surgery.

I’m almost working backwords with this one now, getting the set and lighting done now and everything marker marked. Then going back to the models for reshaping of the parts, I may rework the robe as other ideas are jumping out.

ps. lol guess now I have went from #1 fan to stalker…muhahahahah (j/k)
A Stalker!! I once found out i had a stalker, during my band working days. Only found out after I meticulously followed them around for a year!!!:smiley:

Glad you liked liked the rule of thirds, tip. I find it a really handy techenique that often gets forgotten about by so many artists. I don’t folow it religously as I always beleive that rules are to be broken. But I always keep it in mind. Look forward to seeing your creations.:+1:small_orange_diamond:+1:

I think if you create a strong back light and a weaker front light you will get nice mood right there. The cloth should be shreaded, its too clean for a creature like him. Its like he just went to the store and bought a brand new tunic. I’m guessing in Europe since they sell tunics there I think.

Thanks Womball, the lights at the back are up to the Max, setting and the front fill in light is set to 35-45 if i recall, I have had it down to 10 but you lose all facial details. I will keep tweeking though, to pull off that cold moody atmosphere as near as possible.

The robe, your on the mark there, almost if you read my mind. What I’m planing is once the cloth is textured and painted, which it’s not at the moment. I’m going to experiment with an apha brush and delete around the edges to get that ragged feel. I have toyed with the idea of having him either looking priestly or as a peasant and decide to leave that bit towards the end.

I’ve also now re set the parts with perspective on which makes is left arm look more natural and not like an undersized limb. I’ll post update in the next hour. Just got back grom London, so need a bit of chillout first.:smiley:

Thanks

Ok heres the update I ment to have posted before going away, the lighting has been tweaked, composition and perpective and added the pillar. Just going to boot ZB up, and work on more.

Teeth are proving a problem at the moment, as whatever I put there just dosn’t look right. So gonna have to, put me thinking hat on. also the eye are not quite rightyet. But getting there
[Avsetblue2thm.jpg]Avaricebluesml3.jpg

something a bit different to consider for his mouth parts…

(it’s a catfish…their teeth eventually get a bit larger as they become 10+ and raspy and will draw blood from it’s captor)

Just an idea…

Ron
[email protected]

Thanks Ron

Well that confirms my suspicions, that his mouth looks fishlike. I will look up some catfish with larger teeth. I have heard they can give a nasty bite. I did at one point think about looking at the teeth on deep sea fish as I know they have some awsome teeth. Did’nt give catfish a thought, even though the possible answer was there all along in your email address.

if they work it could save me having to remodel his lips, I want him to have a wide mouth but his lips nag at be for being to bulky and unatural. But now looking at it from your perpective, it does jolt some ideas thanks.:wink:

Hmm a fishheaded bipedal creature, could be pushing me in the direction of the Dogon accounts of the Nommo and the Sirius connection.

Ok I’ve gon back to the head and reworked the chin, add teeth following Rons suggestion, didn’t quite get the catfish teeth, but the lead helped, still not 100% happy, they need more work. lengthend the neck a bit and reworked the skin specularity.

For the scene I’ve added scales, for him to weight the victims heart against the weight of gold bars ( yet to be added)

Still not 100% with the lighting.

Hold tight friends, for the next lot Almost there.

[AvaGrethm.jpg]AvaGrey.jpg

Attachments

Avaricebluesml1.jpg

AvaCol1.jpg

Merry Xmass everyone.

And I think I’m finally done with this one, there area’s i’m happy with and areas I’m not, so I may come back to this. As with my usual self if people pick up and comment on any of these area’s then I know I need to adjust them as it’s not just me being self critical.

So please feel free to comment.
Thanks and sorry it’s not very xmassy:confused:
[Avaricethm.jpg]Avaricegold2.jpg

hi panstar,

haven’t gone back to read thru but dig your main character…creepy cool…with this comp tho…i am missing a sense of depth…now this could be cuz I am gettin old and really should have my glasses on right now hahaha but somethings off…shadows or lack of them…lighting…perhaps it’s just the background seeming kind of too bright…I’ll leave it up to you…it’s your vision and am not sure at the moment what you were going for…but I think you can make this stand out better.

keep at it!!

Thanks aminuts, for your comments. I know what you mean, about something amiss and agree its probrably down to lighting and depth, I keep trying different setups and so far this setuP I felt worked best. I’m still not fully happy with it. I’m happy wit hthe effect the lights have on the victim, but I’m not happy with the effect they have on the main character. His head comes out to shiny an plastic looking. I’m also considering redesigning the head, as I’m not fully happy with that mouth.

Initially I wanted to creat a cold blue mood lighting, but that wasn’t working s i I brought some warmer fill lights in and felt that helped. Lights are one of the main learning curves in ZB, that proving a task to get that desired effect.

Also the DOF, has proved a problem with either the forground becoming to out of focus or not out of focus enought, which is what I feel is the problem in with this one. But can’t seem to get that in between setting.

I will keep at it, but for now I think I need a break from it and come back to it with a fresher mind. Practice some light techniques, an look up some good tutorials for lighting in ZB.

thanks again

Well I said I’d be back with this thread, hope it hasn’t been to long for those intrested in waiting.

Well I’ve gone back to Gula, completly remodeld the head and body and through out the origanal concept.

Had to research on some vary unsavory images of Obecity, but I feel it was worth it with the result. so far he’s only roughly textured. at first I went for an anemic pale skin, kinda thought he wouldn’t see much daylight. but then playing around with tones i ended up liking the darker tone. So I’ve pasted the shots in pale and the the darker tone. your prefered comments would be a help here on me deciding.

I was going to continue texturing the head more, but with the image i have in mind i don’t think its necessary. This is allso the reason why i have spen more time on the front than i have on the back or sides.

ok all comments and crits welcom as usuall, they help me refine the the bits i miss or overlook.

[thumb.jpg]bodyset2.jpg

Attachments

headprof.jpg

head2.jpg

bodyset1.jpg

This is some really cool stuff!
But i still can’t figure out how to place eyes into characters, with projection master it just doesnt work.

Thanks Manslaughter and welcome to the thread.

Ok been very busy here annd not posted any WIPs of me progress I have most of the texturing down for the whole scene but for these I washed out to a base material so I can get the lighting and shadows right. And i have just discovered that playing with the appature on the shadow setting effects the intencity of the shadows!!:roll_eyes: How I missed that for so long I don’t know, thought i had gon over all the fuctions.

well these are just the first light tests I’ post more as i go
C&C’s as usuall are all welcome, they encourge me to keep going

[thumb2.jpg]basetest3mono.jpg

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basetest2mono.jpg