Hi Thanks for the comments and welcome to all you new posters to the thread.
Wildsketch: thanks and I’m very pleased with the way the wall came out, I didn’t want to just stick a 2d image in the background that would look flat, i’ll be doing the same with the floor, so when on perpective i hope will add some geeater depth.
billrobertson42: Thats a great pointer, mate thanks I did wonder if they needed more sag and with your samples i can see chest does. Though I will be putting a rubber appron on him so a lot of the chest area wont be visible. But it’s best to get the form right, so that that flow of the apron will look right.
YsenGrin: H iI don’t mind you asking, allways pleased to pass on tips. The skin texture is all hand painted using the spray brush or paintbrush, Antropus, gives a really good tutorial,at this link
The shaders are set up using his method as well, using 5 replicat skinshaders set with different specular setting to break up the plastic look. I’m still working to perfect the technique myself. I have also started experimenting with different shaders renders to composite in photoshop in order to creat a more realist feel, which I posted a brief example of in my last thread “Anciant tribe of Manu”
As for bump maps, I havn’t delved into that arena yet no displacment maps.
Frenchy Pilou: Hi and thanks for that link mate, thats brilliant some how with all my searching for textures and ref images, this one seemed to escaped me.
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Ok well I will post more a bit later on, so keep tuned.