This is my first post here. Three years after making my first studies in Zbrush, I decided to go back to study 3d illustration. This is my first finished image in 3ds Max. This is an old concept that I thought it might be a good image to start studying. I’ve changed the design slightly, making less crazy. I made the model in zbrush using the dynamesh tool that is really interesting. Dynamesh allowed me to create my own basemesh without requiring knowledge of polygonal modeling. After that, the retopology has been made in 3ds max and rendering using Vray renderer. I am very grateful to the artists Victor Maiorino , Victor Hugo and Pedro Conti who are my teachers! I painted the micro facial hair in photoshop. And the baby food I applied in post production in photoshop as well. Beside the help of Pedro, Victor and Victor, I used as reference for the shader setup the great tutorial of Adam Lewis.
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