ZBrushCentral

The Last of Us - Character Sculpts (+ images Pg 8 & Pg 12)

Anyone know what Matcap they are using?

Congratulations! You are an amazing artist and inspire me!

Looks like MatCap Gray to me.

Btw, absolutly awsome Characters.
I loved the game, the story. The Characters realy sold it.

Cheers man.

Anyone know if there are any tutorials on how to do the hair this way in zbrush? with the texturing etc

Awesome, as soon as i beat the game i unlocked all of the concept art in the “Extras” menu. Just mindblowing the talent that went into it.
Im still hooked on the multiplayer, btw.

please please please , i just wanna know how the hair done , i love this technique and wish to know is there a tutorial to help me to understand this way for hair m thanx in advance

Hi Mike,
I can spend hours and hours looking at your amazing sculptures. Is it possible to animate this beautiful and amazingly complex sculptures in ZBrush? If yes, what about the eyes? Is it possible to rig the eyes and things like teeth?
Congratulations again!
Pablo

I am not really sure but I guess he is projecting a photoshop image for the color, another one for the alpha channel (for transparency) and maybe another one for brightness. I think so because he uses simple polygons like the ones you usually wants to project images and transparencies.
I hope it can help you!
Cheers!
Pablo

http://www.zbrushcentral.com/showthread.php?178789-The-Last-of-Us-Character-Sculpts-(-images-Pg-8-amp-Pg-12)&p=1028118&viewfull=1#post1028118

I love all naughty dog works… I always followed the artists in the company… I also work in video-game industry, I read all the documentation you released on the internet and that helped me aloooot. Now I developed many techinics for better quality and performace thanks to these documents and following these posts. Mostly I create cellphones games, so we have lots of limitations and DrawCalls to control, I imagine how that would be hard to create these arts plus the scenario and shaders and keep the game with this awesome performance. My compliments.

May I ask you wich program do you use for retopology?

Topogun? 3DCoat? Maya?

To open UV?

Thanks :slight_smile:

Hey man, you can watch this video, it is the same technique ;D at least a very close one.

<iframe width=“560” height=“315” src="//www.youtube.com/embed/6Wi4-fdeYyM" frameborder=“0” allowfullscreen="">

Hi everyone, I’ve worked on The Last of Us for two and a half years and would love to post my artwork here. It was great experience for me working with talented artists.(They already posted here!)


Clicker in Gas mask.


Clicker in Gas mask (grey scale version)


David promo Poster.

David’s final head texture was polished by Michael Knowland.

Attachments

I never played The Last of Us, but i always admired the work that you guys did in this game, everything is really great and i really love the soundtrack, congratulations.

Infected Clickers
clicker.jpg

clickerzbrush.jpg
Infected bloater
bloater2.jpg

bloater.jpg
I started with the bloater base model from Michael Knowland and made its variation. (head & upper body)
bloater3.jpg

Attachments

bloater.jpg

bloater2.jpg

bloater3.jpg

clicker.jpg

clickerzbrush.jpg

Infected stalker
stalker.jpg

stalker2.jpg

stalkerz.jpg

I’d like to mention Hyung Taek Nam worked on the most creature concepts for the project. you guys can check his works
at http://www.rednight81.blogspot.com/

Thanks! hope you guys enjoy!

Attachments

stalker.jpg

stalker2.jpg

stalkerz.jpg

Wooww… amazing work… :slight_smile:

I am finishing The Last of Us for the 4-5 time now, I play and replay trying to see each detail and practicing a lot in ZBrush and the engine I work.
Already bought the Left Behind and finished at the same day, it is everything so perfect. Really amazing job.

The characters are perfect in every aspect. The most amazing inspiration for me.

Congratulations. :slight_smile:

Superb work Jaehoon!

Wow, awesome work…:+1:

Thanks Guys!