ZBrushCentral

The Last of Us - Character Sculpts (+ images Pg 8 & Pg 12)

Amazing! I especially admire the texture work on these.

Great work Jaehoon!

Why does all the hair pieces have faceted/hard edges and not smoothed? I can’t get my head around why it would be like that…does it catch the light better or something?

Also, did you guys place the long hair cards in maya or was it placed in zbrush using the transform tool?

Thanks for sharing these amazing sculpt work!

Chimp - I may be wrong, but I believe the hard cards look like that because - they’re probably the same low poly mesh that’s used in game. ZBrush doesn’t have smoothing groups (soften edges) so low poly objects look faceted (though in engine they’ll have the correct smoothing groups applied).

There’s a smooth normals feature in the render options of ZBrush. This would have removed the appearance. Regardless, that’s like serious nit picking of what is super stellar work.