Really nicely done. Great shaders, modeling etc.
I will suggest two small things to change though, just cause they stood out to me right away.
First though - I’ve noticed that sometimes people can get a little testy when critiques are offered on what is obviously an excellent piece of work, as this one is. I hope my suggestions will be taken in a spirit of helpfulness. I offer them because I think they really would polish the image off and do full justice to all the terrific work that’s been done on it.
1st: A very small point. Personally I think it would look better if the ray-cast shadow edges on the floor were softened up just a touch. And I think I agree with post #1 about the lighting.
2nd: The muscles in the forearm look wrong to me. I realize that the musculature is stylized but right now it looks as though the forearms were sculpted in a different position and then simply rotated into there current one, and I think the changes I have in mind would improve on this in a stylistically consistent way. Pulling out the anatomy book for clarification in case you want to look it up - I definitely don’t have these names memorized -the Brachioradialis and Ext. carpi radialis longus don’t seem to be emphasized enough, especially relative to the Flex. carpi radialis.
Here’s a draw over to show what I mean, and congrats on the top row.