Heres a creature i started a while back! It’s my first zbrush creation!! It’s orginally modeled in Max and was exported to zbrush for some body work! I just figured out how to export displacements to max and apply them to my model! It’s confusing because all the tutorials on this are different and every one is working with different machines and different amounts of geometry! I’m glad i’ve figured out one way thanks to scratchy!!! Can’t wait until the zbrush to max pipeline comes out!
Hopefully i can create a texture in zbrush and export it into max and apply it back onto my model!!! to make my life easier because i dont really want to unwrap it! If anyone can help me on making textures or give me advice on how to texture it please let me know ;] i installed the zmapper but it looks really confusing!!! hahaaa i heard it was very quick and powerfull though!






