ZBrushCentral

Tamotsu Kishida's Sketchbook

Attachments

That’s crazy! :grimacing:

Thank you! :slight_smile:

Beautiful work!

deg3D,
Thank you:D

Really great design!

Max33,
Thank you. I used to be a product designer before.

Wauw that’s amazing, what a lot of work, and so beautiful. Hands down!!!

I modeled the background for the car I posted last time.
Texture was made with Substance Painter and rendered with Marmoset ToolBag.

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stage.jpg

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Attachments

screenshot075.jpg

stage.jpg

screenshot066.jpg

screenshot067.jpg

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screenshot068.jpg

This is my recent private work.
I made a motorbike of original design.
I love the Honda Super Cub, and I have been influenced a lot.
Modeled with ZModeler. Renderer is KeyShot.

NPR

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Wow very clean work. Honda cub is a classic and mobile vehicle. Is this a production electric version , then I can keep it in the house. Do you model it full scale?

starcruze:
Thank you very much. I designed it as an electric motorbike.

You have my utmost respect for being able to do this in Zmodeler, I use zmodeler heavily myself (every day) and I think I would lose a little bit of my mind doing this entirely in zmodeler, but the results speak for themselves, excellent all the way and thank you for showing the lines and zmodeler breakdown shots as you progressed. This looks like it was made in a solids program in the end, very impressive!

Extra Dimensional:
Thank you very much.:smiley:
I am not good at sculpting, so I use only ZModeler with Dynamic SubDivision.

Really nice work - I’m interested in how you get such nice clean intersections between the forms.

As in here ?

WireFlame04.jpg

hotknife:
Thank you.:smiley:
I did not use a special method, but transformed with Gizmo and mask.

Ok thanks - was wondering if there was a ‘trick’ to it :slight_smile:

I modeled Walther PPK.
The base mesh was created with Snapshot3D.

1 Like

Very nice work on the Walther, and thanks for documenting your process.